Add trade stations (#23863)
* puters * Start on fulfillment * weh * Smol update * FTL sound fixes or smth iunno * Add consoles * More tweaks * Make it unanchorable * final wehs * weh * Fix 1 test * Shrimply bump the distance * cat
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@@ -67,7 +67,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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Assert.That(spawnEntitiesBehavior.Spawn.Values.Single(), Is.EqualTo(new MinMax { Min = 1, Max = 1 }));
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});
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var entitiesInRange = sEntityManager.System<EntityLookupSystem>().GetEntitiesInRange(coordinates, 2);
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var entitiesInRange = sEntityManager.System<EntityLookupSystem>().GetEntitiesInRange(coordinates, 3, LookupFlags.All | LookupFlags.Approximate);
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var found = false;
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foreach (var entity in entitiesInRange)
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@@ -86,7 +86,7 @@ namespace Content.IntegrationTests.Tests.Destructible
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break;
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}
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Assert.That(found, Is.True);
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Assert.That(found, Is.True, $"Unable to find {SpawnedEntityId} nearby for destructible test; found {entitiesInRange.Count} entities.");
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});
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await pair.CleanReturnAsync();
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}
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