DummyWireComponent (#3011)
* DummyWireComponent * connector wire proto names * comment fix * Uses IMapInit * Removes unused icon components * Moves component to client * Renames component Co-authored-by: py01 <pyronetics01@gmail.com>
This commit is contained in:
@@ -0,0 +1,56 @@
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#nullable enable
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Serialization;
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using System.Collections.Generic;
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namespace Content.Client.GameObjects.Components
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{
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/// <summary>
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/// Spawns a set of entities on the client only, and removes them when this component is removed.
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/// </summary>
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[RegisterComponent]
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public class ClientEntitySpawnerComponent : Component
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{
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public override string Name => "ClientEntitySpawner";
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private List<string> _prototypes = default!;
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private List<IEntity> _entity = new();
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public override void ExposeData(ObjectSerializer serializer)
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{
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base.ExposeData(serializer);
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serializer.DataField(ref _prototypes, "prototypes", new List<string> { "HVDummyWire" });
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}
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public override void Initialize()
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{
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base.Initialize();
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SpawnEntities();
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}
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public override void OnRemove()
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{
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RemoveEntities();
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base.OnRemove();
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}
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private void SpawnEntities()
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{
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foreach (var proto in _prototypes)
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{
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var entity = Owner.EntityManager.SpawnEntity(proto, Owner.Transform.Coordinates);
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_entity.Add(entity);
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}
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}
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private void RemoveEntities()
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{
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foreach (var entity in _entity)
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{
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Owner.EntityManager.DeleteEntity(entity);
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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namespace Content.Server
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namespace Content.Server
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{
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{
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public static class IgnoredComponents
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public static class IgnoredComponents
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@@ -18,6 +18,7 @@
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"Clickable",
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"Clickable",
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"RadiatingLight",
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"RadiatingLight",
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"Icon",
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"Icon",
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"ClientEntitySpawner"
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};
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};
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}
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}
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@@ -38,6 +38,9 @@
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supplyRate: 3000
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supplyRate: 3000
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- type: Anchorable
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- type: Anchorable
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- type: Pullable
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- type: Pullable
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- type: ClientEntitySpawner
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prototypes:
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- HVDummyWire
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- type: entity
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- type: entity
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id: BaseSmes
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id: BaseSmes
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@@ -93,7 +96,10 @@
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activeSupplyRate: 1000
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activeSupplyRate: 1000
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- type: Anchorable
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- type: Anchorable
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- type: Pullable
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- type: Pullable
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- type: ClientEntitySpawner
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prototypes:
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- HVDummyWire
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- type: entity
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- type: entity
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id: BaseSubstation
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id: BaseSubstation
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description: Reduces the voltage of electricity put into it.
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description: Reduces the voltage of electricity put into it.
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@@ -148,7 +154,11 @@
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activeSupplyRate: 1000
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activeSupplyRate: 1000
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- type: Anchorable
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- type: Anchorable
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- type: Pullable
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- type: Pullable
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- type: ClientEntitySpawner
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prototypes:
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- HVDummyWire
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- MVDummyWire
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- type: entity
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- type: entity
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id: BaseApc
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id: BaseApc
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description: A control terminal for the area's electrical systems.
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description: A control terminal for the area's electrical systems.
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@@ -201,7 +211,11 @@
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- type: Construction
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- type: Construction
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graph: apc
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graph: apc
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node: apc
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node: apc
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- type: ClientEntitySpawner
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prototypes:
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- MVDummyWire
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- LVDummyWire
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- type: entity
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- type: entity
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id: SolarPanel
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id: SolarPanel
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name: solar panel
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name: solar panel
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@@ -249,3 +263,6 @@
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acts: ["Breakage"]
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acts: ["Breakage"]
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- type: Anchorable
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- type: Anchorable
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- type: Pullable
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- type: Pullable
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- type: ClientEntitySpawner
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prototypes:
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- HVDummyWire
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@@ -138,3 +138,60 @@
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max: 1
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max: 1
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- !type:DoActsBehavior
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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acts: [ "Destruction" ]
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#Dummy wires
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- type: entity
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abstract: true
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id: BaseDummyWire
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placement:
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mode: SnapgridCenter
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components:
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- type: SnapGrid
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offset: Center
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- type: Sprite
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drawdepth: BelowFloor
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- type: IconSmooth
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mode: CardinalFlags
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- type: SubFloorHide
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- type: entity
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abstract: true
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parent: BaseDummyWire
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id: HVDummyWire
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name: HV Connector Wire
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components:
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- type: Sprite
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sprite: Constructible/Power/hv_cable.rsi
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state: hvcable_0
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- type: IconSmooth
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base: hvcable_
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key: hv_cables
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- type: entity
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abstract: true
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parent: BaseDummyWire
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id: MVDummyWire
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name: MV Connector Wire
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components:
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- type: Sprite
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sprite: Constructible/Power/mv_cable.rsi
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state: mvcable_0
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color: Yellow
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- type: IconSmooth
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base: mvcable_
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key: mv_cables
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- type: entity
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abstract: true
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parent: BaseDummyWire
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id: LVDummyWire
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name: LV Connector Wire
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components:
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- type: Sprite
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sprite: Constructible/Power/lv_cable.rsi
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state: lvcable_0
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color: Green
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- type: IconSmooth
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base: lvcable_
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key: lv_cables
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