Device network as ecs (#4205)
* Work on DeviceNetworkSystem * Implement device networking as ecs Remove mailing unit code for now Remove device network metadata * Implement integration tests for device networking * Remove manual updating DeviceNetworkSystem and use WaitRunTicks * Fix wrong component name in ignored components * Apply suggestions from code review Co-authored-by: mirrorcult <notzombiedude@gmail.com> * Rename NetworkUtils to DeviceNetworkConstants Change connection type constants to enum Remove create function from network payload class * Change broken nodegroup check in wirenet to grid check * Change ComponentManager to entity manager in DeviceNetworkSystem * Fix smaller mistakes * Wtf random test fail pls run them again smh * Fix DataField in DeviceNetworkComponent * Fix yaml in DeviceNetworkTest * Fix DeviceNetworkComponent DeviceNetId property Co-authored-by: Julian Giebel <j.giebel@netrocks.info> Co-authored-by: mirrorcult <notzombiedude@gmail.com>
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Content.Server/DeviceNetwork/NetworkPayload.cs
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28
Content.Server/DeviceNetwork/NetworkPayload.cs
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using Robust.Shared.Log;
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using System.Collections.Generic;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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namespace Content.Server.DeviceNetwork
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{
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public class NetworkPayload : Dictionary<string, object>
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{
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/// <summary>
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/// Tries to get a value from the payload and checks if that value is of type T.
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/// </summary>
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/// <typeparam name="T">The type that should be casted to</typeparam>
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/// <returns>Whether the value was present in the payload and of the required type</returns>
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public bool TryGetValue<T>(string key, [NotNullWhen(true)] out T? value)
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{
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if (this.TryCastValue(key, out T? result))
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{
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value = result;
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return true;
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}
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value = default;
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return false;
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}
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}
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}
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