Entity Reagent Reactions v2 (#3714)
* Refactors reactions to be more POWERFUL and DATA-ORIENTED
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@@ -4,6 +4,7 @@ using System.Linq;
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using Content.Server.GameObjects.Components.Atmos;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -130,6 +131,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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if (SolutionContainerComponent == null)
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return;
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var chemistry = EntitySystem.Get<ChemistrySystem>();
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var mapGrid = MapManager.GetGrid(Owner.Transform.GridID);
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var tile = mapGrid.GetTileRef(Owner.Transform.Coordinates.ToVector2i(Owner.EntityManager, MapManager));
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@@ -146,7 +148,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
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// Touch every entity on the tile
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foreach (var entity in tile.GetEntitiesInTileFast().ToArray())
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{
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reagent.ReactionEntity(entity, ReactionMethod.Touch, reagentQuantity.Quantity * solutionFraction);
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chemistry.ReactionEntity(entity, ReactionMethod.Touch, reagent, reagentQuantity.Quantity * solutionFraction, SolutionContainerComponent.Solution);
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}
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}
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