Entity Reagent Reactions v2 (#3714)

* Refactors reactions to be more POWERFUL and DATA-ORIENTED
This commit is contained in:
Vera Aguilera Puerto
2021-03-26 12:02:41 +01:00
committed by GitHub
parent 6739d6a6a9
commit a6f04e22e4
25 changed files with 333 additions and 140 deletions

View File

@@ -25,7 +25,7 @@ using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
public class FlammableComponent : SharedFlammableComponent, IStartCollide, IFireAct, IReagentReaction, IInteractUsing
public class FlammableComponent : SharedFlammableComponent, IStartCollide, IFireAct, IInteractUsing
{
private bool _resisting = false;
private readonly List<EntityUid> _collided = new();
@@ -205,27 +205,6 @@ namespace Content.Server.GameObjects.Components.Atmos
});
}
ReagentUnit IReagentReaction.ReagentReactTouch(ReagentPrototype reagent, ReagentUnit volume)
{
switch (reagent.ID)
{
case "chem.Water":
Extinguish();
AdjustFireStacks(-1.5f);
return ReagentUnit.Zero;
case "chem.WeldingFuel":
case "chem.Thermite":
case "chem.Plasma":
case "chem.Ethanol":
AdjustFireStacks(volume.Float() / 10f);
return volume;
default:
return ReagentUnit.Zero;
}
}
public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
{
foreach (var hotItem in eventArgs.Using.GetAllComponents<IHotItem>())