Firestarter fixes (#24647)

* Firestarter fixes

- Actually networks the action.
- Namespace fixes.

* No networky for you
This commit is contained in:
metalgearsloth
2024-02-01 00:01:52 +11:00
committed by GitHub
parent 1f389d7a39
commit a6ea8b210d
4 changed files with 33 additions and 22 deletions

View File

@@ -0,0 +1,34 @@
using Content.Shared.Atmos.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Atmos.Components;
/// <summary>
/// Lets its owner entity ignite flammables around it and also heal some damage.
/// </summary>
[RegisterComponent, NetworkedComponent, Access(typeof(SharedFirestarterSystem))]
public sealed partial class FirestarterComponent : Component
{
/// <summary>
/// Radius of objects that will be ignited if flammable.
/// </summary>
[DataField]
public float IgnitionRadius = 4f;
/// <summary>
/// The action entity.
/// </summary>
[DataField]
public EntProtoId? FireStarterAction = "ActionFireStarter";
[DataField] public EntityUid? FireStarterActionEntity;
/// <summary>
/// Radius of objects that will be ignited if flammable.
/// </summary>
[DataField]
public SoundSpecifier IgniteSound = new SoundPathSpecifier("/Audio/Magic/rumble.ogg");
}