Predict damage examine (#40168)
* predict damage examine * . * required true * nits --------- Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
This commit is contained in:
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Content.Client/Damage/Systems/DamageOtherOnHitSystem.cs
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Content.Client/Damage/Systems/DamageOtherOnHitSystem.cs
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using Content.Shared.Damage.Systems;
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namespace Content.Client.Damage.Systems;
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public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem;
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@@ -1,19 +0,0 @@
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using Content.Server.Damage.Systems;
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using Content.Shared.Damage;
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namespace Content.Server.Damage.Components
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{
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[Access(typeof(DamageOtherOnHitSystem))]
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[RegisterComponent]
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public sealed partial class DamageOtherOnHitComponent : Component
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{
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[DataField("ignoreResistances")]
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IgnoreResistances = false;
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[DataField("damage", required: true)]
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[ViewVariables(VVAccess.ReadWrite)]
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public DamageSpecifier Damage = default!;
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}
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}
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@@ -1,72 +1,54 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Administration.Logs;
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using Content.Server.Damage.Components;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Server.Weapons.Ranged.Systems;
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Camera;
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using Content.Shared.Camera;
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using Content.Shared.Damage;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Database;
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using Content.Shared.Database;
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using Content.Shared.Effects;
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using Content.Shared.Effects;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Mobs.Components;
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using Content.Shared.Throwing;
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using Content.Shared.Throwing;
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using Content.Shared.Wires;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Player;
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using Robust.Shared.Player;
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namespace Content.Server.Damage.Systems
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namespace Content.Server.Damage.Systems;
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public sealed class DamageOtherOnHitSystem : SharedDamageOtherOnHitSystem
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{
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{
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public sealed class DamageOtherOnHitSystem : EntitySystem
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly GunSystem _guns = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
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public override void Initialize()
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{
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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base.Initialize();
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[Dependency] private readonly GunSystem _guns = default!;
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
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[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
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[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
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public override void Initialize()
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SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
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}
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private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
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{
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if (TerminatingOrDeleted(args.Target))
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return;
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var dmg = _damageable.TryChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
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// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
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if (dmg != null && HasComp<MobStateComponent>(args.Target))
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_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
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if (dmg is { Empty: false })
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{
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{
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SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit);
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_color.RaiseEffect(Color.Red, [args.Target], Filter.Pvs(args.Target, entityManager: EntityManager));
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SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
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SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
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}
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}
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private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
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_guns.PlayImpactSound(args.Target, dmg, null, false);
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if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
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{
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{
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if (TerminatingOrDeleted(args.Target))
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var direction = body.LinearVelocity.Normalized();
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return;
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_sharedCameraRecoil.KickCamera(args.Target, direction);
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var dmg = _damageable.TryChangeDamage(args.Target, component.Damage * _damageable.UniversalThrownDamageModifier, component.IgnoreResistances, origin: args.Component.Thrower);
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// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
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if (dmg != null && HasComp<MobStateComponent>(args.Target))
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_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
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if (dmg is { Empty: false })
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{
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_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
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}
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_guns.PlayImpactSound(args.Target, dmg, null, false);
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if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
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{
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var direction = body.LinearVelocity.Normalized();
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_sharedCameraRecoil.KickCamera(args.Target, direction);
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}
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}
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private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args)
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{
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_damageExamine.AddDamageExamine(args.Message, _damageable.ApplyUniversalAllModifiers(component.Damage * _damageable.UniversalThrownDamageModifier), Loc.GetString("damage-throw"));
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}
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/// <summary>
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/// Prevent players with the Pacified status effect from throwing things that deal damage.
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/// </summary>
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private void OnAttemptPacifiedThrow(Entity<DamageOtherOnHitComponent> ent, ref AttemptPacifiedThrowEvent args)
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{
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args.Cancel("pacified-cannot-throw");
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}
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}
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}
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}
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}
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}
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@@ -1,7 +1,5 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Chat.Systems;
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using Content.Server.Movement.Systems;
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using Content.Server.Movement.Systems;
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using Content.Shared.Damage.Events;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Effects;
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using Content.Shared.Effects;
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using Content.Shared.Speech.Components;
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using Content.Shared.Speech.Components;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Weapons.Melee;
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@@ -16,28 +14,14 @@ namespace Content.Server.Weapons.Melee;
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public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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public sealed class MeleeWeaponSystem : SharedMeleeWeaponSystem
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{
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
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[Dependency] private readonly LagCompensationSystem _lag = default!;
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[Dependency] private readonly LagCompensationSystem _lag = default!;
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[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
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[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<MeleeSpeechComponent, MeleeHitEvent>(OnSpeechHit);
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SubscribeLocalEvent<MeleeSpeechComponent, MeleeHitEvent>(OnSpeechHit);
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SubscribeLocalEvent<MeleeWeaponComponent, DamageExamineEvent>(OnMeleeExamineDamage);
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}
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private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
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{
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if (component.Hidden)
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return;
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var damageSpec = GetDamage(uid, args.User, component);
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if (damageSpec.Empty)
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return;
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_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), Loc.GetString("damage-melee"));
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}
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}
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protected override bool ArcRaySuccessful(EntityUid targetUid,
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protected override bool ArcRaySuccessful(EntityUid targetUid,
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@@ -1,12 +1,7 @@
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using Content.Shared.Damage;
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using Content.Shared.Damage.Events;
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using Content.Shared.Power;
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using Content.Shared.Power;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.PowerCell.Components;
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using Content.Shared.Projectiles;
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using Content.Shared.Weapons.Ranged;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Components;
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using Content.Shared.Weapons.Ranged.Events;
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using Content.Shared.Weapons.Ranged.Events;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Weapons.Ranged.Systems;
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namespace Content.Server.Weapons.Ranged.Systems;
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@@ -19,13 +14,11 @@ public sealed partial class GunSystem
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// Hitscan
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// Hitscan
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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// Projectile
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// Projectile
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentStartup>(OnBatteryStartup);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ChargeChangedEvent>(OnBatteryChargeChange);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, PowerCellChangedEvent>(OnPowerCellChanged);
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}
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}
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@@ -73,50 +66,6 @@ public sealed partial class GunSystem
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RaiseLocalEvent(uid, ref updateAmmoEv);
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RaiseLocalEvent(uid, ref updateAmmoEv);
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}
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}
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private void OnBatteryDamageExamine<T>(Entity<T> entity, ref DamageExamineEvent args) where T : BatteryAmmoProviderComponent
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{
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var damageSpec = GetDamage(entity.Comp);
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if (damageSpec == null)
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return;
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var damageType = entity.Comp switch
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{
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HitscanBatteryAmmoProviderComponent => Loc.GetString("damage-hitscan"),
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ProjectileBatteryAmmoProviderComponent => Loc.GetString("damage-projectile"),
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_ => throw new ArgumentOutOfRangeException(),
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};
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_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), damageType);
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}
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private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
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{
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if (component is ProjectileBatteryAmmoProviderComponent battery)
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{
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if (ProtoManager.Index<EntityPrototype>(battery.Prototype).Components
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.TryGetValue(Factory.GetComponentName<ProjectileComponent>(), out var projectile))
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{
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var p = (ProjectileComponent) projectile.Component;
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if (!p.Damage.Empty)
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{
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return p.Damage * Damageable.UniversalProjectileDamageModifier;
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}
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}
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return null;
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}
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if (component is HitscanBatteryAmmoProviderComponent hitscan)
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{
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var dmg = ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
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return dmg == null ? dmg : dmg * Damageable.UniversalHitscanDamageModifier;
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}
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return null;
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}
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protected override void TakeCharge(Entity<BatteryAmmoProviderComponent> entity)
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protected override void TakeCharge(Entity<BatteryAmmoProviderComponent> entity)
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{
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{
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var ev = new ChangeChargeEvent(-entity.Comp.FireCost);
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var ev = new ChangeChargeEvent(-entity.Comp.FireCost);
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@@ -2,7 +2,8 @@ using Robust.Shared.GameStates;
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namespace Content.Shared.Damage.Components;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// Shows a detailed examine window with this entity's damage stats when examined.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DamageExaminableComponent : Component
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public sealed partial class DamageExaminableComponent : Component;
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{
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}
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@@ -0,0 +1,24 @@
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using Content.Shared.Damage.Systems;
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namespace Content.Shared.Damage.Components;
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/// <summary>
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/// Makes this entity deal damage when thrown at something.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(SharedDamageOtherOnHitSystem))]
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public sealed partial class DamageOtherOnHitComponent : Component
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{
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/// <summary>
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/// Whether to ignore damage modifiers.
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/// </summary>
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[DataField]
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public bool IgnoreResistances = false;
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/// <summary>
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/// The damage amount to deal on hit.
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/// </summary>
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[DataField(required: true)]
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public DamageSpecifier Damage = default!;
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}
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@@ -1,6 +1,10 @@
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using Content.Shared.Damage.Components;
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using Robust.Shared.Utility;
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using Robust.Shared.Utility;
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namespace Content.Shared.Damage.Events;
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namespace Content.Shared.Damage.Events;
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/// <summary>
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/// Raised on an entity with <see cref="DamageExaminableComponent"/> when examined to get the damage values displayed in the examine window.
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/// </summary>
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[ByRefEvent]
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[ByRefEvent]
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public readonly record struct DamageExamineEvent(FormattedMessage Message, EntityUid User);
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public readonly record struct DamageExamineEvent(FormattedMessage Message, EntityUid User);
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@@ -0,0 +1,32 @@
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using Content.Shared.CombatMode.Pacification;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Events;
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namespace Content.Shared.Damage.Systems;
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public abstract class SharedDamageOtherOnHitSystem : EntitySystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
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SubscribeLocalEvent<DamageOtherOnHitComponent, AttemptPacifiedThrowEvent>(OnAttemptPacifiedThrow);
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}
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private void OnDamageExamine(Entity<DamageOtherOnHitComponent> ent, ref DamageExamineEvent args)
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{
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_damageExamine.AddDamageExamine(args.Message, _damageable.ApplyUniversalAllModifiers(ent.Comp.Damage * _damageable.UniversalThrownDamageModifier), Loc.GetString("damage-throw"));
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}
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/// <summary>
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/// Prevent players with the Pacified status effect from throwing things that deal damage.
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/// </summary>
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private void OnAttemptPacifiedThrow(Entity<DamageOtherOnHitComponent> ent, ref AttemptPacifiedThrowEvent args)
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{
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args.Cancel("pacified-cannot-throw");
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}
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}
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@@ -7,6 +7,7 @@ using Content.Shared.Administration.Components;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CombatMode;
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using Content.Shared.CombatMode;
|
||||||
using Content.Shared.Damage;
|
using Content.Shared.Damage;
|
||||||
|
using Content.Shared.Damage.Events;
|
||||||
using Content.Shared.Damage.Systems;
|
using Content.Shared.Damage.Systems;
|
||||||
using Content.Shared.Database;
|
using Content.Shared.Database;
|
||||||
using Content.Shared.FixedPoint;
|
using Content.Shared.FixedPoint;
|
||||||
@@ -63,6 +64,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
|||||||
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
|
[Dependency] protected readonly SharedPopupSystem PopupSystem = default!;
|
||||||
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
[Dependency] protected readonly SharedTransformSystem TransformSystem = default!;
|
||||||
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
|
[Dependency] private readonly SharedStaminaSystem _stamina = default!;
|
||||||
|
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
|
||||||
|
|
||||||
private const int AttackMask = (int) (CollisionGroup.MobMask | CollisionGroup.Opaque);
|
private const int AttackMask = (int) (CollisionGroup.MobMask | CollisionGroup.Opaque);
|
||||||
|
|
||||||
@@ -83,6 +85,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
|||||||
SubscribeLocalEvent<MeleeWeaponComponent, HandSelectedEvent>(OnMeleeSelected);
|
SubscribeLocalEvent<MeleeWeaponComponent, HandSelectedEvent>(OnMeleeSelected);
|
||||||
SubscribeLocalEvent<MeleeWeaponComponent, ShotAttemptedEvent>(OnMeleeShotAttempted);
|
SubscribeLocalEvent<MeleeWeaponComponent, ShotAttemptedEvent>(OnMeleeShotAttempted);
|
||||||
SubscribeLocalEvent<MeleeWeaponComponent, GunShotEvent>(OnMeleeShot);
|
SubscribeLocalEvent<MeleeWeaponComponent, GunShotEvent>(OnMeleeShot);
|
||||||
|
SubscribeLocalEvent<MeleeWeaponComponent, DamageExamineEvent>(OnMeleeExamineDamage);
|
||||||
SubscribeLocalEvent<BonusMeleeDamageComponent, GetMeleeDamageEvent>(OnGetBonusMeleeDamage);
|
SubscribeLocalEvent<BonusMeleeDamageComponent, GetMeleeDamageEvent>(OnGetBonusMeleeDamage);
|
||||||
SubscribeLocalEvent<BonusMeleeDamageComponent, GetHeavyDamageModifierEvent>(OnGetBonusHeavyDamageModifier);
|
SubscribeLocalEvent<BonusMeleeDamageComponent, GetHeavyDamageModifierEvent>(OnGetBonusHeavyDamageModifier);
|
||||||
SubscribeLocalEvent<BonusMeleeAttackRateComponent, GetMeleeAttackRateEvent>(OnGetBonusMeleeAttackRate);
|
SubscribeLocalEvent<BonusMeleeAttackRateComponent, GetMeleeAttackRateEvent>(OnGetBonusMeleeAttackRate);
|
||||||
@@ -95,8 +98,7 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
|||||||
SubscribeAllEvent<StopAttackEvent>(OnStopAttack);
|
SubscribeAllEvent<StopAttackEvent>(OnStopAttack);
|
||||||
|
|
||||||
#if DEBUG
|
#if DEBUG
|
||||||
SubscribeLocalEvent<MeleeWeaponComponent,
|
SubscribeLocalEvent<MeleeWeaponComponent, MapInitEvent>(OnMapInit);
|
||||||
MapInitEvent> (OnMapInit);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMapInit(EntityUid uid, MeleeWeaponComponent component, MapInitEvent args)
|
private void OnMapInit(EntityUid uid, MeleeWeaponComponent component, MapInitEvent args)
|
||||||
@@ -124,6 +126,18 @@ public abstract class SharedMeleeWeaponSystem : EntitySystem
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, ref DamageExamineEvent args)
|
||||||
|
{
|
||||||
|
if (component.Hidden)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var damageSpec = GetDamage(uid, args.User, component);
|
||||||
|
|
||||||
|
if (damageSpec.Empty)
|
||||||
|
return;
|
||||||
|
|
||||||
|
_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), Loc.GetString("damage-melee"));
|
||||||
|
}
|
||||||
private void OnMeleeSelected(EntityUid uid, MeleeWeaponComponent component, HandSelectedEvent args)
|
private void OnMeleeSelected(EntityUid uid, MeleeWeaponComponent component, HandSelectedEvent args)
|
||||||
{
|
{
|
||||||
var attackRate = GetAttackRate(uid, args.User, component);
|
var attackRate = GetAttackRate(uid, args.User, component);
|
||||||
|
|||||||
@@ -1,8 +1,12 @@
|
|||||||
|
using Content.Shared.Damage;
|
||||||
|
using Content.Shared.Damage.Events;
|
||||||
using Content.Shared.Examine;
|
using Content.Shared.Examine;
|
||||||
|
using Content.Shared.Projectiles;
|
||||||
using Content.Shared.Weapons.Ranged.Components;
|
using Content.Shared.Weapons.Ranged.Components;
|
||||||
using Content.Shared.Weapons.Ranged.Events;
|
using Content.Shared.Weapons.Ranged.Events;
|
||||||
using Robust.Shared.GameStates;
|
using Robust.Shared.GameStates;
|
||||||
using Robust.Shared.Map;
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Prototypes;
|
||||||
using Robust.Shared.Serialization;
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
namespace Content.Shared.Weapons.Ranged.Systems;
|
namespace Content.Shared.Weapons.Ranged.Systems;
|
||||||
@@ -18,6 +22,7 @@ public abstract partial class SharedGunSystem
|
|||||||
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, TakeAmmoEvent>(OnBatteryTakeAmmo);
|
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, TakeAmmoEvent>(OnBatteryTakeAmmo);
|
||||||
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, GetAmmoCountEvent>(OnBatteryAmmoCount);
|
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, GetAmmoCountEvent>(OnBatteryAmmoCount);
|
||||||
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ExaminedEvent>(OnBatteryExamine);
|
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, ExaminedEvent>(OnBatteryExamine);
|
||||||
|
SubscribeLocalEvent<HitscanBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
|
||||||
|
|
||||||
// Projectile
|
// Projectile
|
||||||
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentGetState>(OnBatteryGetState);
|
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ComponentGetState>(OnBatteryGetState);
|
||||||
@@ -25,6 +30,7 @@ public abstract partial class SharedGunSystem
|
|||||||
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, TakeAmmoEvent>(OnBatteryTakeAmmo);
|
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, TakeAmmoEvent>(OnBatteryTakeAmmo);
|
||||||
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, GetAmmoCountEvent>(OnBatteryAmmoCount);
|
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, GetAmmoCountEvent>(OnBatteryAmmoCount);
|
||||||
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ExaminedEvent>(OnBatteryExamine);
|
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, ExaminedEvent>(OnBatteryExamine);
|
||||||
|
SubscribeLocalEvent<ProjectileBatteryAmmoProviderComponent, DamageExamineEvent>(OnBatteryDamageExamine);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnBatteryHandleState(EntityUid uid, BatteryAmmoProviderComponent component, ref ComponentHandleState args)
|
private void OnBatteryHandleState(EntityUid uid, BatteryAmmoProviderComponent component, ref ComponentHandleState args)
|
||||||
@@ -53,6 +59,51 @@ public abstract partial class SharedGunSystem
|
|||||||
args.PushMarkup(Loc.GetString("gun-battery-examine", ("color", AmmoExamineColor), ("count", component.Shots)));
|
args.PushMarkup(Loc.GetString("gun-battery-examine", ("color", AmmoExamineColor), ("count", component.Shots)));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnBatteryDamageExamine<T>(Entity<T> entity, ref DamageExamineEvent args) where T : BatteryAmmoProviderComponent
|
||||||
|
{
|
||||||
|
var damageSpec = GetDamage(entity.Comp);
|
||||||
|
|
||||||
|
if (damageSpec == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var damageType = entity.Comp switch
|
||||||
|
{
|
||||||
|
HitscanBatteryAmmoProviderComponent => Loc.GetString("damage-hitscan"),
|
||||||
|
ProjectileBatteryAmmoProviderComponent => Loc.GetString("damage-projectile"),
|
||||||
|
_ => throw new ArgumentOutOfRangeException(),
|
||||||
|
};
|
||||||
|
|
||||||
|
_damageExamine.AddDamageExamine(args.Message, Damageable.ApplyUniversalAllModifiers(damageSpec), damageType);
|
||||||
|
}
|
||||||
|
|
||||||
|
private DamageSpecifier? GetDamage(BatteryAmmoProviderComponent component)
|
||||||
|
{
|
||||||
|
if (component is ProjectileBatteryAmmoProviderComponent battery)
|
||||||
|
{
|
||||||
|
if (ProtoManager.Index<EntityPrototype>(battery.Prototype)
|
||||||
|
.Components
|
||||||
|
.TryGetValue(Factory.GetComponentName<ProjectileComponent>(), out var projectile))
|
||||||
|
{
|
||||||
|
var p = (ProjectileComponent)projectile.Component;
|
||||||
|
|
||||||
|
if (!p.Damage.Empty)
|
||||||
|
{
|
||||||
|
return p.Damage * Damageable.UniversalProjectileDamageModifier;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (component is HitscanBatteryAmmoProviderComponent hitscan)
|
||||||
|
{
|
||||||
|
var dmg = ProtoManager.Index<HitscanPrototype>(hitscan.Prototype).Damage;
|
||||||
|
return dmg == null ? dmg : dmg * Damageable.UniversalHitscanDamageModifier;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
private void OnBatteryTakeAmmo(EntityUid uid, BatteryAmmoProviderComponent component, TakeAmmoEvent args)
|
private void OnBatteryTakeAmmo(EntityUid uid, BatteryAmmoProviderComponent component, TakeAmmoEvent args)
|
||||||
{
|
{
|
||||||
var shots = Math.Min(args.Shots, component.Shots);
|
var shots = Math.Min(args.Shots, component.Shots);
|
||||||
|
|||||||
Reference in New Issue
Block a user