Dependency update / fixes / skrungle bungle (#23745)
* Give .props files 2-space indents.
* Move to Central Package Management.
Allows us to store NuGet package versions all in one place. Yay!
* Update NuGet packages and fix code for changes.
Notable:
Changes to ILVerify.
Npgsql doesn't need hacks for inet anymore, now we need hacks to make the old code work with this new reality.
NUnit's analyzers are already complaining and I didn't even update it to 4.x yet.
TerraFX changed to GetLastSystemError so error handling had to be changed.
Buncha APIs have more NRT annotations.
* Remove dotnet-eng NuGet package source.
I genuinely don't know what this was for, and Central Package Management starts throwing warnings about it, so YEET.
* Remove Robust.Physics project.
Never used.
* Remove erroneous NVorbis reference.
Should be VorbisPizza and otherwise wasn't used.
* Sandbox fixes
* Remove unused unit test package references.
Castle.Core and NUnit.ConsoleRunner.
* Update NUnit to 4.0.1
This requires replacing all the old assertion methods because they removed them 🥲
* Oh so that's what dotnet-eng was used for. Yeah ok that makes sense.
* Add Robust.Analyzers.Test
* Update submodule
* commit to re-run CI
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@@ -13,8 +13,8 @@
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="NUnit" Version="3.13.3" />
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<PackageReference Include="SixLabors.ImageSharp" Version="2.1.3" />
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<PackageReference Include="NUnit" />
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<PackageReference Include="SixLabors.ImageSharp" />
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</ItemGroup>
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<Import Project="..\RobustToolbox\MSBuild\Robust.Properties.targets" />
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@@ -115,7 +115,7 @@ public sealed class EntityPainter
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var (x, y, width, height) = GetRsiFrame(rsi, image, entity, layer, dir);
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var rect = new Rectangle(x, y, width, height);
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if (!new Rectangle(Point.Empty, image.Size()).Contains(rect))
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if (!new Rectangle(Point.Empty, image.Size).Contains(rect))
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{
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Console.WriteLine($"Invalid layer {rsi!.Path}/{layer.RsiState.Name}.png for entity {_sEntityManager.ToPrettyString(entity.Owner)} at ({entity.X}, {entity.Y})");
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return;
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