Update b2dynamictree (#30630)
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@@ -54,6 +54,9 @@ public sealed class CraftingTests : InteractionTest
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await CraftItem(Spear);
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await FindEntity(Spear);
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// Reset target because entitylookup will dump this.
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Target = null;
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// Player's hands should be full of the remaining rods, except those dropped during the failed crafting attempt.
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// Spear and left over stacks should be on the floor.
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await AssertEntityLookup((Rod, 2), (Cable, 7), (ShardGlass, 2), (Spear, 1));
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