Temporarily make singularity a bit harder to loose as non-antag
This commit is contained in:
@@ -2,32 +2,69 @@
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
|
||||
|
||||
using Content.Server.Singularity.EntitySystems;
|
||||
using Content.Shared.Physics;
|
||||
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
|
||||
|
||||
namespace Content.Server.Singularity.Components;
|
||||
|
||||
[RegisterComponent]
|
||||
[RegisterComponent, AutoGenerateComponentPause]
|
||||
[Access(typeof(SingularityGeneratorSystem))]
|
||||
public sealed partial class SingularityGeneratorComponent : Component
|
||||
{
|
||||
/// <summary>
|
||||
/// The amount of power this generator has accumulated.
|
||||
/// If you want to set this use <see cref="SingularityGeneratorSystem.SetPower"/>
|
||||
/// </summary>
|
||||
[DataField("power")]
|
||||
[Access(friends:typeof(SingularityGeneratorSystem))]
|
||||
[DataField]
|
||||
public float Power = 0;
|
||||
|
||||
/// <summary>
|
||||
/// The power threshold at which this generator will spawn a singularity.
|
||||
/// If you want to set this use <see cref="SingularityGeneratorSystem.SetThreshold"/>
|
||||
/// </summary>
|
||||
[DataField("threshold")]
|
||||
[Access(friends:typeof(SingularityGeneratorSystem))]
|
||||
[DataField]
|
||||
public float Threshold = 16;
|
||||
|
||||
/// <summary>
|
||||
/// Allows the generator to ignore all the failsafe stuff, e.g. when emagged
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public bool FailsafeDisabled = false;
|
||||
|
||||
/// <summary>
|
||||
/// Maximum distance at which the generator will check for a field at
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public float FailsafeDistance = 16;
|
||||
|
||||
/// <summary>
|
||||
/// The prototype ID used to spawn a singularity.
|
||||
/// </summary>
|
||||
[DataField("spawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
public string? SpawnPrototype = "Singularity";
|
||||
|
||||
/// <summary>
|
||||
/// The masks the raycast should not go through
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public int CollisionMask = (int)CollisionGroup.FullTileMask;
|
||||
|
||||
/// <summary>
|
||||
/// Message to use when there's no containment field on cardinal directions
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public LocId ContainmentFailsafeMessage;
|
||||
|
||||
/// <summary>
|
||||
/// For how long the failsafe will cause the generator to stop working and not issue a failsafe warning
|
||||
/// </summary>
|
||||
[DataField]
|
||||
public TimeSpan FailsafeCooldown = TimeSpan.FromSeconds(30);
|
||||
|
||||
/// <summary>
|
||||
/// How long until the generator can issue a failsafe warning again
|
||||
/// </summary>
|
||||
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer))]
|
||||
[AutoPausedField]
|
||||
public TimeSpan NextFailsafe;
|
||||
}
|
||||
|
||||
@@ -1,7 +1,15 @@
|
||||
using System.Diagnostics;
|
||||
using Content.Server.ParticleAccelerator.Components;
|
||||
using Content.Server.Popups;
|
||||
using Content.Server.Singularity.Components;
|
||||
using Content.Shared.Emag.Systems;
|
||||
using Content.Shared.Popups;
|
||||
using Content.Shared.Singularity.Components;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Physics.Components;
|
||||
using Robust.Shared.Physics.Events;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server.Singularity.EntitySystems;
|
||||
|
||||
@@ -9,6 +17,11 @@ public sealed class SingularityGeneratorSystem : EntitySystem
|
||||
{
|
||||
#region Dependencies
|
||||
[Dependency] private readonly IViewVariablesManager _vvm = default!;
|
||||
[Dependency] private readonly SharedTransformSystem _transformSystem = default!;
|
||||
[Dependency] private readonly PhysicsSystem _physics = default!;
|
||||
[Dependency] private readonly IGameTiming _timing = default!;
|
||||
[Dependency] private readonly MetaDataSystem _metadata = default!;
|
||||
[Dependency] private readonly PopupSystem _popupSystem = default!;
|
||||
#endregion Dependencies
|
||||
|
||||
public override void Initialize()
|
||||
@@ -16,6 +29,7 @@ public sealed class SingularityGeneratorSystem : EntitySystem
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<ParticleProjectileComponent, StartCollideEvent>(HandleParticleCollide);
|
||||
SubscribeLocalEvent<SingularityGeneratorComponent, GotEmaggedEvent>(OnEmagged);
|
||||
|
||||
var vvHandle = _vvm.GetTypeHandler<SingularityGeneratorComponent>();
|
||||
vvHandle.AddPath(nameof(SingularityGeneratorComponent.Power), (_, comp) => comp.Power, SetPower);
|
||||
@@ -100,11 +114,33 @@ public sealed class SingularityGeneratorSystem : EntitySystem
|
||||
/// <param name="args">The state of the beginning of the collision.</param>
|
||||
private void HandleParticleCollide(EntityUid uid, ParticleProjectileComponent component, ref StartCollideEvent args)
|
||||
{
|
||||
if (EntityManager.TryGetComponent<SingularityGeneratorComponent>(args.OtherEntity, out var singularityGeneratorComponent))
|
||||
if (!EntityManager.TryGetComponent<SingularityGeneratorComponent>(args.OtherEntity, out var generatorComp))
|
||||
return;
|
||||
|
||||
if (_timing.CurTime < _metadata.GetPauseTime(uid) + generatorComp.NextFailsafe)
|
||||
{
|
||||
EntityManager.QueueDeleteEntity(uid);
|
||||
return;
|
||||
}
|
||||
|
||||
var contained = true;
|
||||
var transform = Transform(args.OtherEntity);
|
||||
var directions = Enum.GetValues<Direction>().Length;
|
||||
for (var i = 0; i < directions - 1; i += 2) // Skip every other direction, checking only cardinals
|
||||
{
|
||||
if (!CheckContainmentField((Direction)i, new Entity<SingularityGeneratorComponent>(args.OtherEntity, generatorComp), transform))
|
||||
contained = false;
|
||||
}
|
||||
|
||||
if (!contained)
|
||||
{
|
||||
generatorComp.NextFailsafe = _timing.CurTime + generatorComp.FailsafeCooldown;
|
||||
_popupSystem.PopupEntity(Loc.GetString("comp-generator-failsafe", ("target", args.OtherEntity)), args.OtherEntity, PopupType.LargeCaution);
|
||||
}
|
||||
else
|
||||
SetPower(
|
||||
args.OtherEntity,
|
||||
singularityGeneratorComponent.Power + component.State switch
|
||||
generatorComp.Power + component.State switch
|
||||
{
|
||||
ParticleAcceleratorPowerState.Standby => 0,
|
||||
ParticleAcceleratorPowerState.Level0 => 1,
|
||||
@@ -113,10 +149,51 @@ public sealed class SingularityGeneratorSystem : EntitySystem
|
||||
ParticleAcceleratorPowerState.Level3 => 8,
|
||||
_ => 0
|
||||
},
|
||||
singularityGeneratorComponent
|
||||
generatorComp
|
||||
);
|
||||
EntityManager.QueueDeleteEntity(uid);
|
||||
}
|
||||
|
||||
private void OnEmagged(EntityUid uid, SingularityGeneratorComponent component, ref GotEmaggedEvent args)
|
||||
{
|
||||
_popupSystem.PopupEntity(Loc.GetString("comp-generator-failsafe-disabled", ("target", uid)), uid);
|
||||
component.FailsafeDisabled = true;
|
||||
args.Handled = true;
|
||||
}
|
||||
#endregion Event Handlers
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether there's a containment field in a given direction away from the generator
|
||||
/// </summary>
|
||||
/// <param name="transform">The transform component of the singularity generator.</param>
|
||||
/// <remarks>Mostly copied from <see cref="ContainmentFieldGeneratorSystem"/> </remarks>
|
||||
private bool CheckContainmentField(Direction dir, Entity<SingularityGeneratorComponent> generator, TransformComponent transform)
|
||||
{
|
||||
var component = generator.Comp;
|
||||
|
||||
var (worldPosition, worldRotation) = _transformSystem.GetWorldPositionRotation(transform);
|
||||
var dirRad = dir.ToAngle() + worldRotation;
|
||||
|
||||
var ray = new CollisionRay(worldPosition, dirRad.ToVec(), component.CollisionMask);
|
||||
var rayCastResults = _physics.IntersectRay(transform.MapID, ray, component.FailsafeDistance, generator, false);
|
||||
var genQuery = GetEntityQuery<ContainmentFieldComponent>();
|
||||
|
||||
RayCastResults? closestResult = null;
|
||||
|
||||
foreach (var result in rayCastResults)
|
||||
{
|
||||
if (genQuery.HasComponent(result.HitEntity))
|
||||
closestResult = result;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
if (closestResult == null)
|
||||
return false;
|
||||
|
||||
var ent = closestResult.Value.HitEntity;
|
||||
|
||||
// Check that the field can't be moved. The fields' transform parenting is weird, so skip that
|
||||
return TryComp<PhysicsComponent>(ent, out var collidableComponent) && collidableComponent.BodyType == BodyType.Static;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,2 @@
|
||||
comp-generator-failsafe = The {$target} shakes as the containment failsafe triggers!
|
||||
comp-generator-failsafe = Something fizzles out inside of {$target}...
|
||||
@@ -1,7 +1,7 @@
|
||||
- type: entity
|
||||
id: SingularityGenerator
|
||||
name: gravitational singularity generator
|
||||
description: An Odd Device which produces a Gravitational Singularity when set up.
|
||||
description: An Odd Device which produces a Gravitational Singularity when set up. Comes with a temporary shutdown containment failsafe.
|
||||
placement:
|
||||
mode: SnapgridCenter
|
||||
components:
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
id: TeslaGenerator
|
||||
name: tesla generator
|
||||
parent: BaseStructureDynamic
|
||||
description: An Odd Device which produces a powerful Tesla ball when set up.
|
||||
description: An Odd Device which produces a powerful Tesla ball when set up. Comes with a temporary shutdown containment failsafe.
|
||||
components:
|
||||
- type: Sprite
|
||||
noRot: true
|
||||
|
||||
Reference in New Issue
Block a user