Un-Hardcode water evaporation & mopping behavior (#33399)
* Un-harcode slipperiness * Make it actually work * Prettyfy * Cleanup GetEvaporatingReagents * Fix mopping with space lube + wrong solutions in absorbance * Remove LINQ and rename parameters * Change evaporation speed to fixedpoint2 * Add evaporating speed functionality * Remove unused imports * Swap around reagent evaporation speed and puddle evaporation speed. --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
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@@ -18,8 +18,8 @@ public sealed partial class EvaporationComponent : Component
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public TimeSpan NextTick = TimeSpan.Zero;
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/// <summary>
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/// How much evaporation per second.
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/// Evaporation factor. Multiplied by the evaporating speed of the reagent.
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/// </summary>
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[DataField("evaporationAmount")]
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public FixedPoint2 EvaporationAmount = FixedPoint2.New(0.3);
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public FixedPoint2 EvaporationAmount = FixedPoint2.New(1);
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}
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