Refactor SoundComponent for stopping sounds.

This commit is contained in:
FL-OZ
2020-05-01 17:17:05 -05:00
parent a5fa184765
commit a65d60dc2c

View File

@@ -1,5 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using Content.Shared.GameObjects.Components.Sound;
using Microsoft.DiaSymReader;
using Robust.Client.GameObjects.EntitySystems;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
@@ -15,7 +17,7 @@ namespace Content.Client.GameObjects.Components.Sound
[RegisterComponent]
public class SoundComponent : SharedSoundComponent
{
private readonly List<ScheduledSound> _schedules = new List<ScheduledSound>();
private readonly Dictionary<ScheduledSound, IPlayingAudioStream> _audioStreams = new Dictionary<ScheduledSound, IPlayingAudioStream>();
private AudioSystem _audioSystem;
#pragma warning disable 649
[Dependency] private readonly IRobustRandom _random;
@@ -23,26 +25,27 @@ namespace Content.Client.GameObjects.Components.Sound
public override void StopAllSounds()
{
foreach (var schedule in _schedules)
foreach (var kvp in _audioStreams)
{
schedule.Play = false;
kvp.Key.Play = false;
kvp.Value.Stop();
}
_schedules.Clear();
_audioStreams.Clear();
}
public override void StopScheduledSound(string filename)
{
foreach (var schedule in _schedules.ToArray())
foreach (var kvp in _audioStreams)
{
if (schedule.Filename != filename) continue;
schedule.Play = false;
_schedules.Remove(schedule);
if (kvp.Key.Filename != filename) continue;
kvp.Key.Play = false;
kvp.Value.Stop();
_audioStreams.Remove(kvp.Key);
}
}
public override void AddScheduledSound(ScheduledSound schedule)
{
_schedules.Add(schedule);
Play(schedule);
}
@@ -54,16 +57,11 @@ namespace Content.Client.GameObjects.Components.Sound
{
if (!schedule.Play) return; // We make sure this hasn't changed.
if (_audioSystem == null) _audioSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AudioSystem>();
_audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams);
_audioStreams.Add(schedule,_audioSystem.Play(schedule.Filename, Owner, schedule.AudioParams));
if (schedule.Times == 0)
{
_schedules.Remove(schedule);
return;
}
if (schedule.Times == 0) return;
if (schedule.Times > 0)
schedule.Times--;
if (schedule.Times > 0) schedule.Times--;
Play(schedule);
});