This reverts commit 7a7ab5e8c1.
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@@ -1,26 +0,0 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Eye.Blinding
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{
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[RegisterComponent]
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[NetworkedComponent]
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public sealed class BlindableComponent : Component
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{
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/// <description>
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/// How many sources of blindness are affecting us?
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/// </description>
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[DataField("sources")]
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public int Sources = 0;
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/// <description>
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/// Used to ensure that this doesn't break with sandbox or admin tools.
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/// This is not "enabled/disabled".
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/// </description>
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public bool LightSetup = false;
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/// <description>
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/// Gives an extra frame of blindness to reenable light manager during
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/// </description>
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public bool GraceFrame = false;
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}
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}
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