This reverts commit 7a7ab5e8c1.
This commit is contained in:
@@ -1,51 +0,0 @@
|
||||
using Content.Shared.Eye.Blinding;
|
||||
using Robust.Client.GameObjects;
|
||||
using Robust.Client.Graphics;
|
||||
using Robust.Client.Player;
|
||||
|
||||
namespace Content.Client.Eye.Blinding;
|
||||
|
||||
public sealed class BlindingSystem : EntitySystem
|
||||
{
|
||||
[Dependency] private readonly IPlayerManager _player = default!;
|
||||
[Dependency] private readonly IOverlayManager _overlayMan = default!;
|
||||
|
||||
private BlindOverlay _overlay = default!;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<BlindableComponent, ComponentInit>(OnBlindInit);
|
||||
SubscribeLocalEvent<BlindableComponent, ComponentShutdown>(OnBlindShutdown);
|
||||
|
||||
SubscribeLocalEvent<BlindableComponent, PlayerAttachedEvent>(OnPlayerAttached);
|
||||
SubscribeLocalEvent<BlindableComponent, PlayerDetachedEvent>(OnPlayerDetached);
|
||||
|
||||
_overlay = new();
|
||||
}
|
||||
|
||||
private void OnPlayerAttached(EntityUid uid, BlindableComponent component, PlayerAttachedEvent args)
|
||||
{
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnPlayerDetached(EntityUid uid, BlindableComponent component, PlayerDetachedEvent args)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnBlindInit(EntityUid uid, BlindableComponent component, ComponentInit args)
|
||||
{
|
||||
if (_player.LocalPlayer?.ControlledEntity == uid)
|
||||
_overlayMan.AddOverlay(_overlay);
|
||||
}
|
||||
|
||||
private void OnBlindShutdown(EntityUid uid, BlindableComponent component, ComponentShutdown args)
|
||||
{
|
||||
if (_player.LocalPlayer?.ControlledEntity == uid)
|
||||
{
|
||||
_overlayMan.RemoveOverlay(_overlay);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user