Handcuff system (#1831)

* Implemented most serverside logic

* All serverside cuff logic complete

* SFX, Clientside HUD stuff, Other logic.

* fffff

* Cuffs 1.0

* missing loc string

* Cuffs are stored in the balls now.

* Basic integrationtest

* Support stripping menu.

* rrr

* Fixes

* properties

* gun emoji

* fixes

* get rid of unused

* reeee

* Update Content.Shared/GameObjects/ContentNetIDs.cs

Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
This commit is contained in:
nuke
2020-08-25 08:54:23 -04:00
committed by GitHub
parent 6b56297c69
commit a62935dab2
44 changed files with 1085 additions and 36 deletions

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
@@ -58,6 +58,7 @@ namespace Content.Shared.GameObjects.Components.Mobs
Thirst,
Pressure,
Stun,
Cuffed,
Buckled,
Piloting,
Pulling,