Handcuff system (#1831)
* Implemented most serverside logic * All serverside cuff logic complete * SFX, Clientside HUD stuff, Other logic. * fffff * Cuffs 1.0 * missing loc string * Cuffs are stored in the balls now. * Basic integrationtest * Support stripping menu. * rrr * Fixes * properties * gun emoji * fixes * get rid of unused * reeee * Update Content.Shared/GameObjects/ContentNetIDs.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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Content.Server/GameObjects/EntitySystems/CuffSystem.cs
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18
Content.Server/GameObjects/EntitySystems/CuffSystem.cs
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using Content.Server.GameObjects.Components.ActionBlocking;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects.Systems;
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namespace Content.Server.GameObjects.EntitySystems
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{
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[UsedImplicitly]
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internal sealed class CuffSystem : EntitySystem
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{
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public override void Update(float frameTime)
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{
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foreach (var comp in ComponentManager.EntityQuery<CuffableComponent>())
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{
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comp.Update(frameTime);
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}
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}
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}
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}
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