Handcuff system (#1831)
* Implemented most serverside logic * All serverside cuff logic complete * SFX, Clientside HUD stuff, Other logic. * fffff * Cuffs 1.0 * missing loc string * Cuffs are stored in the balls now. * Basic integrationtest * Support stripping menu. * rrr * Fixes * properties * gun emoji * fixes * get rid of unused * reeee * Update Content.Shared/GameObjects/ContentNetIDs.cs Co-authored-by: Víctor Aguilera Puerto <6766154+Zumorica@users.noreply.github.com>
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@@ -156,7 +156,8 @@ namespace Content.Client.GameObjects.Components.Items
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}
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else
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{
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var (rsi, state) = maybeInHands.Value;
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var (rsi, state, color) = maybeInHands.Value;
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_sprite.LayerSetColor($"hand-{name}", color);
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_sprite.LayerSetVisible($"hand-{name}", true);
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_sprite.LayerSetState($"hand-{name}", state, rsi);
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}
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