firelock stuff I guess
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@@ -1,35 +1,36 @@
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using System.Threading.Tasks;
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using System;
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using System.Threading.Tasks;
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using Content.Server.Atmos;
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using Content.Server.GameObjects.Components.Doors;
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using Content.Server.GameObjects.Components.Interactable;
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using Content.Server.Interfaces;
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using Content.Shared.GameObjects.Components.Doors;
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using Content.Shared.GameObjects.Components.Interactable;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.GameObjects.Components.Atmos
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{
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[RegisterComponent]
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public class FirelockComponent : ServerDoorComponent, IInteractUsing, IActivate, ICollideBehavior
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public class FirelockComponent : ServerDoorComponent, IInteractUsing, ICollideBehavior
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{
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[Dependency] private IServerNotifyManager _notifyManager = default!;
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public override string Name => "Firelock";
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public override void Initialize()
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{
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base.Initialize();
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}
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protected override TimeSpan CloseTimeOne => TimeSpan.FromSeconds(0.1f);
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protected override TimeSpan CloseTimeTwo => TimeSpan.FromSeconds(0.6f);
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protected override TimeSpan OpenTimeOne => TimeSpan.FromSeconds(0.1f);
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protected override TimeSpan OpenTimeTwo => TimeSpan.FromSeconds(0.6f);
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public void CollideWith(IEntity collidedWith)
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{
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// We do nothing.
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}
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public void Activate(ActivateEventArgs eventArgs)
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{
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// We do nothing.
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}
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protected override void Startup()
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{
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base.Startup();
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@@ -60,26 +61,41 @@ namespace Content.Server.GameObjects.Components.Atmos
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return closed;
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}
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public override void Deny()
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public override bool CanOpen()
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{
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return !IsHoldingFire() && !IsHoldingPressure() && base.CanOpen();
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}
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public override bool CanClose(IEntity user) => true;
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public override bool CanOpen(IEntity user) => true;
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public override bool CanOpen(IEntity user) => CanOpen();
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public async Task<bool> InteractUsing(InteractUsingEventArgs eventArgs)
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{
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if (!eventArgs.Using.TryGetComponent<ToolComponent>(out var tool))
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return false;
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if (!await tool.UseTool(eventArgs.User, Owner, 3f, ToolQuality.Prying)) return false;
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if (tool.HasQuality(ToolQuality.Prying))
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{
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var holdingPressure = IsHoldingPressure();
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var holdingFire = IsHoldingFire();
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if (State == DoorState.Closed)
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Open();
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else if (State == DoorState.Open)
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Close();
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if (State == DoorState.Closed)
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{
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if(holdingPressure)
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_notifyManager.PopupMessage(Owner, eventArgs.User, "A gush of air blows in your face... Maybe you should reconsider.");
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}
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return true;
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if (!await tool.UseTool(eventArgs.User, Owner, holdingPressure || holdingFire ? 1.5f : 0.25f, ToolQuality.Prying)) return false;
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if (State == DoorState.Closed)
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Open();
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else if (State == DoorState.Open)
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Close();
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return true;
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}
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return false;
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}
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}
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}
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