Reformat 'PoweredIdle' to 'Idle'

This commit is contained in:
FL-OZ
2020-05-01 03:38:48 -05:00
parent b2aca9a686
commit a5fa184765
3 changed files with 5 additions and 6 deletions

View File

@@ -17,11 +17,11 @@ namespace Content.Client.GameObjects.Components.Kitchen
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.PoweredIdle;
state = MicrowaveVisualState.Idle;
}
switch (state)
{
case MicrowaveVisualState.PoweredIdle:
case MicrowaveVisualState.Idle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
break;

View File

@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
_entityManager.SpawnEntity(r.Result, Owner.Transform.GridPosition);
_audioSystem.Play("/Audio/machines/ding.ogg");
SetAppearance(MicrowaveVisualState.PoweredIdle);
SetAppearance(MicrowaveVisualState.Idle);
});
return;
}
@@ -95,7 +95,7 @@ namespace Content.Server.GameObjects.Components.Kitchen
_contents.RemoveAllSolution();
_entityManager.SpawnEntity(_badRecipeName, Owner.Transform.GridPosition);
_audioSystem.Play("/Audio/machines/ding.ogg");
SetAppearance(MicrowaveVisualState.PoweredIdle);
SetAppearance(MicrowaveVisualState.Idle);
});
}

View File

@@ -9,8 +9,7 @@ namespace Content.Shared.Kitchen
[Serializable, NetSerializable]
public enum MicrowaveVisualState
{
Off,
PoweredIdle,
Idle,
Cooking
}