Reformat 'PoweredIdle' to 'Idle'

This commit is contained in:
FL-OZ
2020-05-01 03:38:48 -05:00
parent b2aca9a686
commit a5fa184765
3 changed files with 5 additions and 6 deletions

View File

@@ -17,11 +17,11 @@ namespace Content.Client.GameObjects.Components.Kitchen
var sprite = component.Owner.GetComponent<ISpriteComponent>();
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
{
state = MicrowaveVisualState.PoweredIdle;
state = MicrowaveVisualState.Idle;
}
switch (state)
{
case MicrowaveVisualState.PoweredIdle:
case MicrowaveVisualState.Idle:
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
break;