Reformat 'PoweredIdle' to 'Idle'
This commit is contained in:
@@ -17,11 +17,11 @@ namespace Content.Client.GameObjects.Components.Kitchen
|
||||
var sprite = component.Owner.GetComponent<ISpriteComponent>();
|
||||
if (!component.TryGetData(PowerDeviceVisuals.VisualState, out MicrowaveVisualState state))
|
||||
{
|
||||
state = MicrowaveVisualState.PoweredIdle;
|
||||
state = MicrowaveVisualState.Idle;
|
||||
}
|
||||
switch (state)
|
||||
{
|
||||
case MicrowaveVisualState.PoweredIdle:
|
||||
case MicrowaveVisualState.Idle:
|
||||
sprite.LayerSetState(MicrowaveVisualizerLayers.Base, "mw");
|
||||
sprite.LayerSetState(MicrowaveVisualizerLayers.BaseUnlit, "mw_unlit");
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user