Gun cleanup (#18682)
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@@ -164,7 +164,7 @@ public sealed partial class GunSystem : SharedGunSystem
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// Define target coordinates relative to gun entity, so that network latency on moving grids doesn't fuck up the target location.
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var coordinates = EntityCoordinates.FromMap(entity, mousePos, TransformSystem, EntityManager);
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Sawmill.Debug($"Sending shoot request tick {Timing.CurTick} / {Timing.CurTime}");
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Log.Debug($"Sending shoot request tick {Timing.CurTick} / {Timing.CurTime}");
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EntityManager.RaisePredictiveEvent(new RequestShootEvent
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{
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