Trip APCs when they exceed a power limit (#41377)
* Implement APC overloading * Add power test * Review * Some more reviews * Show map coordinates for test failures * Widen column 2 * Reduce singularity beacon power consumption * Try to get grid coordinates
This commit is contained in:
@@ -19,7 +19,7 @@
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<!-- Power On/Off -->
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<Label Text="{Loc 'apc-menu-breaker-label'}" HorizontalExpand="True"
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StyleClasses="highlight" MinWidth="120"/>
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<BoxContainer Orientation="Horizontal" MinWidth="90">
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<BoxContainer Orientation="Horizontal" MinWidth="150">
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<Button Name="BreakerButton" Text="{Loc 'apc-menu-breaker-button'}" HorizontalExpand="True" ToggleMode="True"/>
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</BoxContainer>
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<!--Charging Status-->
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@@ -40,7 +40,14 @@ namespace Content.Client.Power.APC.UI
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if (PowerLabel != null)
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{
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PowerLabel.Text = Loc.GetString("apc-menu-power-state-label-text", ("power", castState.Power));
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if (castState.Tripped)
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{
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PowerLabel.Text = Loc.GetString("apc-menu-power-state-label-tripped");
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}
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else
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{
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PowerLabel.Text = Loc.GetString("apc-menu-power-state-label-text", ("power", castState.Power), ("maxLoad", castState.MaxLoad));
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}
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}
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if (ExternalPowerStateLabel != null)
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@@ -7,11 +7,11 @@ using Content.Server.Power.NodeGroups;
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using Content.Server.Power.Pow3r;
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using Content.Shared.Power.Components;
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using Content.Shared.NodeContainer;
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using Robust.Server.GameObjects;
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using Robust.Shared.EntitySerialization;
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namespace Content.IntegrationTests.Tests.Power;
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[Explicit]
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public sealed class StationPowerTests
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{
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/// <summary>
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@@ -21,27 +21,20 @@ public sealed class StationPowerTests
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private static readonly string[] GameMaps =
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[
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"Fland",
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"Meta",
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"Packed",
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"Omega",
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"Amber",
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"Bagel",
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"Box",
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"Core",
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"Marathon",
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"Saltern",
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"Reach",
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"Train",
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"Oasis",
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"Gate",
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"Amber",
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"Loop",
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"Plasma",
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"Elkridge",
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"Convex",
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"Relic",
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"Fland",
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"Marathon",
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"Oasis",
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"Packed",
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"Plasma",
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"Reach",
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"Exo",
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];
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[Explicit]
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[Test, TestCaseSource(nameof(GameMaps))]
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public async Task TestStationStartingPowerWindow(string mapProtoId)
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{
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@@ -100,6 +93,54 @@ public sealed class StationPowerTests
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$"Needs at least {requiredStoredPower - totalStartingCharge} more stored power!");
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});
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await pair.CleanReturnAsync();
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}
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[Test, TestCaseSource(nameof(GameMaps))]
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public async Task TestApcLoad(string mapProtoId)
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{
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await using var pair = await PoolManager.GetServerClient(new PoolSettings
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{
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Dirty = true,
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});
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var server = pair.Server;
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var entMan = server.EntMan;
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var protoMan = server.ProtoMan;
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var ticker = entMan.System<GameTicker>();
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var xform = entMan.System<TransformSystem>();
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// Load the map
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await server.WaitAssertion(() =>
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{
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Assert.That(protoMan.TryIndex<GameMapPrototype>(mapProtoId, out var mapProto));
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var opts = DeserializationOptions.Default with { InitializeMaps = true };
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ticker.LoadGameMap(mapProto, out var mapId, opts);
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});
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// Wait long enough for power to ramp up, but before anything can trip
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await pair.RunSeconds(2);
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// Check that no APCs start overloaded
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var apcQuery = entMan.EntityQueryEnumerator<ApcComponent, PowerNetworkBatteryComponent>();
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Assert.Multiple(() =>
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{
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while (apcQuery.MoveNext(out var uid, out var apc, out var battery))
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{
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// Uncomment the following line to log starting APC load to the console
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//Console.WriteLine($"ApcLoad:{mapProtoId}:{uid}:{battery.CurrentSupply}");
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if (xform.TryGetMapOrGridCoordinates(uid, out var coord))
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{
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Assert.That(apc.MaxLoad, Is.GreaterThanOrEqualTo(battery.CurrentSupply),
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$"APC {uid} on {mapProtoId} ({coord.Value.X}, {coord.Value.Y}) is overloaded {battery.CurrentSupply} / {apc.MaxLoad}");
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}
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else
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{
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Assert.That(apc.MaxLoad, Is.GreaterThanOrEqualTo(battery.CurrentSupply),
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$"APC {uid} on {mapProtoId} is overloaded {battery.CurrentSupply} / {apc.MaxLoad}");
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}
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}
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});
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await pair.CleanReturnAsync();
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}
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@@ -5,7 +5,7 @@ using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Server.Power.Components;
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[RegisterComponent]
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[RegisterComponent, AutoGenerateComponentPause]
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public sealed partial class ApcComponent : BaseApcNetComponent
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{
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[DataField("onReceiveMessageSound")]
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@@ -34,6 +34,32 @@ public sealed partial class ApcComponent : BaseApcNetComponent
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public const float HighPowerThreshold = 0.9f;
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public static TimeSpan VisualsChangeDelay = TimeSpan.FromSeconds(1);
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/// <summary>
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/// Maximum continuous load in Watts that this APC can supply to loads. Exceeding this starts a
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/// timer, which after enough overloading causes the APC to "trip" off.
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/// </summary>
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[DataField]
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public float MaxLoad = 20e3f;
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/// <summary>
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/// Time that the APC can be continuously overloaded before tripping off.
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/// </summary>
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[DataField]
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public TimeSpan TripTime = TimeSpan.FromSeconds(3);
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/// <summary>
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/// Time that overloading began.
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/// </summary>
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
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public TimeSpan? TripStartTime;
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/// <summary>
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/// Set to true if the APC tripped off. Used to indicate problems in the UI. Reset by switching
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/// APC on.
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/// </summary>
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[DataField]
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public bool TripFlag;
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// TODO ECS power a little better!
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// End the suffering
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protected override void AddSelfToNet(IApcNet apcNet)
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@@ -43,11 +43,12 @@ public sealed class ApcSystem : EntitySystem
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public override void Update(float deltaTime)
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{
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var query = EntityQueryEnumerator<ApcComponent, PowerNetworkBatteryComponent, UserInterfaceComponent>();
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var curTime = _gameTiming.CurTime;
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while (query.MoveNext(out var uid, out var apc, out var battery, out var ui))
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{
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if (apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < _gameTiming.CurTime && _ui.IsUiOpen((uid, ui), ApcUiKey.Key))
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if (apc.LastUiUpdate + ApcComponent.VisualsChangeDelay < curTime && _ui.IsUiOpen((uid, ui), ApcUiKey.Key))
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{
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apc.LastUiUpdate = _gameTiming.CurTime;
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apc.LastUiUpdate = curTime;
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UpdateUIState(uid, apc, battery);
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}
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@@ -55,6 +56,28 @@ public sealed class ApcSystem : EntitySystem
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{
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UpdateApcState(uid, apc, battery);
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}
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// Overload
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if (apc.MainBreakerEnabled && battery.CurrentSupply > apc.MaxLoad)
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{
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// Not already overloaded, start timer
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if (apc.TripStartTime == null)
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{
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apc.TripStartTime = curTime;
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}
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else
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{
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if (curTime - apc.TripStartTime > apc.TripTime)
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{
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apc.TripFlag = true;
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ApcToggleBreaker(uid, apc, battery); // off, we already checked MainBreakerEnabled above
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}
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}
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}
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else
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{
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apc.TripStartTime = null;
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}
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}
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}
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@@ -106,6 +129,9 @@ public sealed class ApcSystem : EntitySystem
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apc.MainBreakerEnabled = !apc.MainBreakerEnabled;
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battery.CanDischarge = apc.MainBreakerEnabled;
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if (apc.MainBreakerEnabled)
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apc.TripFlag = false;
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UpdateUIState(uid, apc);
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_audio.PlayPvs(apc.OnReceiveMessageSound, uid, AudioParams.Default.WithVolume(-2f));
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}
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@@ -169,7 +195,9 @@ public sealed class ApcSystem : EntitySystem
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var state = new ApcBoundInterfaceState(apc.MainBreakerEnabled,
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(int) MathF.Ceiling(battery.CurrentSupply), apc.LastExternalState,
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charge);
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charge,
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apc.MaxLoad,
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apc.TripFlag);
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_ui.SetUiState((uid, ui), ApcUiKey.Key, state);
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}
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@@ -181,13 +181,17 @@ namespace Content.Shared.APC
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public readonly int Power;
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public readonly ApcExternalPowerState ApcExternalPower;
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public readonly float Charge;
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public readonly float MaxLoad;
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public readonly bool Tripped;
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public ApcBoundInterfaceState(bool mainBreaker, int power, ApcExternalPowerState apcExternalPower, float charge)
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public ApcBoundInterfaceState(bool mainBreaker, int power, ApcExternalPowerState apcExternalPower, float charge, float maxLoad, bool tripped)
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{
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MainBreaker = mainBreaker;
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Power = power;
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ApcExternalPower = apcExternalPower;
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Charge = charge;
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MaxLoad = maxLoad;
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Tripped = tripped;
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}
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public bool Equals(ApcBoundInterfaceState? other)
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@@ -197,7 +201,9 @@ namespace Content.Shared.APC
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return MainBreaker == other.MainBreaker &&
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Power == other.Power &&
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ApcExternalPower == other.ApcExternalPower &&
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MathHelper.CloseTo(Charge, other.Charge);
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MathHelper.CloseTo(Charge, other.Charge) &&
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MathHelper.CloseTo(MaxLoad, other.MaxLoad) &&
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Tripped == other.Tripped;
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}
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public override bool Equals(object? obj)
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@@ -207,7 +213,7 @@ namespace Content.Shared.APC
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public override int GetHashCode()
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{
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return HashCode.Combine(MainBreaker, Power, (int) ApcExternalPower, Charge);
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return HashCode.Combine(MainBreaker, Power, (int) ApcExternalPower, Charge, MaxLoad, Tripped);
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}
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}
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@@ -10,7 +10,8 @@ apc-menu-charge-label = {$percent} Charged
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apc-menu-power-state-good = Good
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apc-menu-power-state-low = Low
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apc-menu-power-state-none = None
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apc-menu-power-state-label-text = { POWERWATTS($power) }
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apc-menu-power-state-label-text = { POWERWATTS($power) } / { POWERWATTS($maxLoad) }
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apc-menu-power-state-label-tripped = OVERLOAD
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# For the flavor text on the footer
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@@ -38,6 +38,6 @@
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: ApcPowerReceiver
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powerLoad: 15000
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powerLoad: 5000
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- type: StaticPrice
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price: 7500
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