Predict entitystorage (#14082)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
10
Content.Client/Storage/Components/EntityStorageComponent.cs
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10
Content.Client/Storage/Components/EntityStorageComponent.cs
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@@ -0,0 +1,10 @@
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using Content.Shared.Storage.Components;
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using Robust.Shared.GameStates;
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namespace Content.Client.Storage.Components;
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[RegisterComponent, ComponentReference(typeof(SharedEntityStorageComponent))]
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public sealed class EntityStorageComponent : SharedEntityStorageComponent
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{
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}
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8
Content.Client/Storage/Systems/EntityStorageSystem.cs
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8
Content.Client/Storage/Systems/EntityStorageSystem.cs
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@@ -0,0 +1,8 @@
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using Content.Shared.Storage.EntitySystems;
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namespace Content.Client.Storage.Systems;
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public sealed class EntityStorageSystem : SharedEntityStorageSystem
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{
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}
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@@ -1,97 +1,12 @@
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using Content.Server.Atmos;
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using Content.Server.Atmos;
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using Content.Shared.Physics;
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using Content.Shared.Storage.Components;
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using Content.Shared.Whitelist;
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using Robust.Shared.GameStates;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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namespace Content.Server.Storage.Components;
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namespace Content.Server.Storage.Components;
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[RegisterComponent]
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[RegisterComponent, ComponentReference(typeof(SharedEntityStorageComponent))]
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public sealed class EntityStorageComponent : Component, IGasMixtureHolder
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public sealed class EntityStorageComponent : SharedEntityStorageComponent, IGasMixtureHolder
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{
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{
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public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
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public const float GasMixVolume = 70f;
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public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
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public TimeSpan LastInternalOpenAttempt;
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/// <summary>
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/// Collision masks that get removed when the storage gets opened.
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/// </summary>
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public readonly int MasksToRemove = (int) (
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CollisionGroup.MidImpassable |
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CollisionGroup.HighImpassable |
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CollisionGroup.LowImpassable);
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/// <summary>
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/// Collision masks that were removed from ANY layer when the storage was opened;
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/// </summary>
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[DataField("removedMasks")]
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public int RemovedMasks;
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[DataField("capacity")]
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public int Capacity = 30;
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[DataField("isCollidableWhenOpen")]
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public bool IsCollidableWhenOpen;
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/// <summary>
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/// If true, it opens the storage when the entity inside of it moves
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/// If false, it prevents the storage from opening when the entity inside of it moves.
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/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("openOnMove")]
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public bool OpenOnMove = true;
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//The offset for where items are emptied/vacuumed for the EntityStorage.
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[DataField("enteringOffset")]
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public Vector2 EnteringOffset = new(0, 0);
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//The collision groups checked, so that items are depositied or grabbed from inside walls.
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[DataField("enteringOffsetCollisionFlags")]
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public readonly CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
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[DataField("enteringRange")]
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public float EnteringRange = 0.18f;
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[DataField("showContents")]
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public bool ShowContents;
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[DataField("occludesLight")]
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public bool OccludesLight = true;
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[DataField("deleteContentsOnDestruction"), ViewVariables(VVAccess.ReadWrite)]
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public bool DeleteContentsOnDestruction = false;
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/// <summary>
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/// Whether or not the container is sealed and traps air inside of it
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/// </summary>
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[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
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public bool Airtight = true;
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[DataField("open")]
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public bool Open;
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[DataField("closeSound")]
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public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
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[DataField("openSound")]
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public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
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/// <summary>
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/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
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/// standard requirement that the entity must be an item or mob is waived.
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/// </summary>
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[DataField("whitelist")]
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public EntityWhitelist? Whitelist;
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[ViewVariables]
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public Container Contents = default!;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsWeldedShut;
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/// <summary>
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/// <summary>
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/// Gas currently contained in this entity storage.
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/// Gas currently contained in this entity storage.
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/// None while open. Grabs gas from the atmosphere when closed, and exposes any entities inside to it.
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/// None while open. Grabs gas from the atmosphere when closed, and exposes any entities inside to it.
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@@ -1,93 +1,50 @@
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using System.Linq;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Construction;
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using Content.Server.Construction;
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using Content.Server.Construction.Components;
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using Content.Server.Construction.Components;
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using Content.Server.Popups;
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using Content.Server.Storage.Components;
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using Content.Server.Storage.Components;
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using Content.Server.Tools.Systems;
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using Content.Server.Tools.Systems;
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using Content.Shared.Body.Components;
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using Content.Shared.Destructible;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Item;
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using Content.Shared.Lock;
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using Content.Shared.Placeable;
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using Content.Shared.Storage;
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using Content.Shared.Storage.Components;
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using Content.Shared.Storage.Components;
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using Content.Shared.Wall;
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using Content.Shared.Storage.EntitySystems;
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using Content.Shared.Whitelist;
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using Robust.Server.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Containers;
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using Robust.Shared.Map;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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namespace Content.Server.Storage.EntitySystems;
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namespace Content.Server.Storage.EntitySystems;
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public sealed class EntityStorageSystem : EntitySystem
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public sealed class EntityStorageSystem : SharedEntityStorageSystem
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{
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly ConstructionSystem _construction = default!;
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[Dependency] private readonly ConstructionSystem _construction = default!;
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[Dependency] private readonly ContainerSystem _container = default!;
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
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[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly AtmosphereSystem _atmos = default!;
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[Dependency] private readonly SharedPhysicsSystem _physics = default!;
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[Dependency] private readonly IMapManager _map = default!;
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[Dependency] private readonly IMapManager _map = default!;
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public const string ContainerName = "entity_storage";
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public override void Initialize()
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public override void Initialize()
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{
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{
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base.Initialize();
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base.Initialize();
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SubscribeLocalEvent<EntityStorageComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<EntityStorageComponent, ActivateInWorldEvent>(OnInteract);
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SubscribeLocalEvent<EntityStorageComponent, WeldableAttemptEvent>(OnWeldableAttempt);
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SubscribeLocalEvent<EntityStorageComponent, WeldableAttemptEvent>(OnWeldableAttempt);
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SubscribeLocalEvent<EntityStorageComponent, WeldableChangedEvent>(OnWelded);
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SubscribeLocalEvent<EntityStorageComponent, WeldableChangedEvent>(OnWelded);
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SubscribeLocalEvent<EntityStorageComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
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SubscribeLocalEvent<EntityStorageComponent, DestructionEventArgs>(OnDestruction);
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SubscribeLocalEvent<InsideEntityStorageComponent, EntGotRemovedFromContainerMessage>(OnRemoved);
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SubscribeLocalEvent<InsideEntityStorageComponent, InhaleLocationEvent>(OnInsideInhale);
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SubscribeLocalEvent<InsideEntityStorageComponent, InhaleLocationEvent>(OnInsideInhale);
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SubscribeLocalEvent<InsideEntityStorageComponent, ExhaleLocationEvent>(OnInsideExhale);
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SubscribeLocalEvent<InsideEntityStorageComponent, ExhaleLocationEvent>(OnInsideExhale);
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SubscribeLocalEvent<InsideEntityStorageComponent, AtmosExposedGetAirEvent>(OnInsideExposed);
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SubscribeLocalEvent<InsideEntityStorageComponent, AtmosExposedGetAirEvent>(OnInsideExposed);
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SubscribeLocalEvent<InsideEntityStorageComponent, EntGotRemovedFromContainerMessage>(OnRemoved);
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}
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}
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private void OnInit(EntityUid uid, EntityStorageComponent component, ComponentInit args)
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protected override void OnInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
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{
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{
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component.Contents = _container.EnsureContainer<Container>(uid, ContainerName);
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base.OnInit(uid, component, args);
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component.Contents.ShowContents = component.ShowContents;
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component.Contents.OccludesLight = component.OccludesLight;
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if (TryComp<ConstructionComponent>(uid, out var construction))
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if (TryComp<ConstructionComponent>(uid, out var construction))
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_construction.AddContainer(uid, ContainerName, construction);
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_construction.AddContainer(uid, ContainerName, construction);
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if (TryComp<PlaceableSurfaceComponent>(uid, out var placeable))
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_placeableSurface.SetPlaceable(uid, component.Open, placeable);
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if (!component.Open)
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if (!component.Open)
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{
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{
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// If we're closed on spawn, we need to pull some air into our environment from where we spawned,
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// If we're closed on spawn, we need to pull some air into our environment from where we spawned,
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// so that we have -something-. For example, if you bought an animal crate or something.
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// so that we have -something-. For example, if you bought an animal crate or something.
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TakeGas(uid, component);
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TakeGas(uid, (EntityStorageComponent) component);
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}
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}
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}
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}
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private void OnInteract(EntityUid uid, EntityStorageComponent component, ActivateInWorldEvent args)
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{
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if (args.Handled)
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return;
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args.Handled = true;
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ToggleOpen(args.User, uid, component);
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}
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private void OnWeldableAttempt(EntityUid uid, EntityStorageComponent component, WeldableAttemptEvent args)
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private void OnWeldableAttempt(EntityUid uid, EntityStorageComponent component, WeldableAttemptEvent args)
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{
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{
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if (component.Open)
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if (component.Open)
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@@ -99,7 +56,7 @@ public sealed class EntityStorageSystem : EntitySystem
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if (component.Contents.Contains(args.User))
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if (component.Contents.Contains(args.User))
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{
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{
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var msg = Loc.GetString("entity-storage-component-already-contains-user-message");
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var msg = Loc.GetString("entity-storage-component-already-contains-user-message");
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_popupSystem.PopupEntity(msg, args.User, args.User);
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Popup.PopupEntity(msg, args.User, args.User);
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args.Cancel();
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args.Cancel();
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}
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}
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}
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}
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@@ -107,334 +64,36 @@ public sealed class EntityStorageSystem : EntitySystem
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private void OnWelded(EntityUid uid, EntityStorageComponent component, WeldableChangedEvent args)
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private void OnWelded(EntityUid uid, EntityStorageComponent component, WeldableChangedEvent args)
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{
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{
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component.IsWeldedShut = args.IsWelded;
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component.IsWeldedShut = args.IsWelded;
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Dirty(component);
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}
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}
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private void OnLockToggleAttempt(EntityUid uid, EntityStorageComponent target, ref LockToggleAttemptEvent args)
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protected override void TakeGas(EntityUid uid, SharedEntityStorageComponent component)
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{
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// Cannot (un)lock open lockers.
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if (target.Open)
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args.Cancelled = true;
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// Cannot (un)lock from the inside. Maybe a bad idea? Security jocks could trap nerds in lockers?
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if (target.Contents.Contains(args.User))
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args.Cancelled = true;
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}
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private void OnDestruction(EntityUid uid, EntityStorageComponent component, DestructionEventArgs args)
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{
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component.Open = true;
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if (!component.DeleteContentsOnDestruction)
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{
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EmptyContents(uid, component);
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return;
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}
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foreach (var ent in new List<EntityUid>(component.Contents.ContainedEntities))
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{
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EntityManager.DeleteEntity(ent);
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}
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}
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public void ToggleOpen(EntityUid user, EntityUid target, EntityStorageComponent? component = null)
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{
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if (!Resolve(target, ref component))
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return;
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if (component.Open)
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{
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TryCloseStorage(target);
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}
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else
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{
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TryOpenStorage(user, target);
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}
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}
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public void EmptyContents(EntityUid uid, EntityStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var uidXform = Transform(uid);
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var containedArr = component.Contents.ContainedEntities.ToArray();
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foreach (var contained in containedArr)
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{
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Remove(contained, uid, component, uidXform);
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}
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}
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public void OpenStorage(EntityUid uid, EntityStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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var beforeev = new StorageBeforeOpenEvent();
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RaiseLocalEvent(uid, ref beforeev);
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component.Open = true;
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EmptyContents(uid, component);
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ModifyComponents(uid, component);
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_audio.PlayPvs(component.OpenSound, uid);
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ReleaseGas(uid, component);
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var afterev = new StorageAfterOpenEvent();
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RaiseLocalEvent(uid, ref afterev);
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}
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public void CloseStorage(EntityUid uid, EntityStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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component.Open = false;
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var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset);
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var entities = _lookup.GetEntitiesInRange(targetCoordinates, component.EnteringRange, LookupFlags.Approximate | LookupFlags.Dynamic | LookupFlags.Sundries);
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var ev = new StorageBeforeCloseEvent(entities, new());
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RaiseLocalEvent(uid, ref ev);
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var count = 0;
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foreach (var entity in ev.Contents)
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{
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if (!ev.BypassChecks.Contains(entity))
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{
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if (!CanFit(entity, uid, component.Whitelist))
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continue;
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}
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if (!AddToContents(entity, uid, component))
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continue;
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count++;
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if (count >= component.Capacity)
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break;
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}
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TakeGas(uid, component);
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ModifyComponents(uid, component);
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_audio.PlayPvs(component.CloseSound, uid);
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component.LastInternalOpenAttempt = default;
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var afterev = new StorageAfterCloseEvent();
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RaiseLocalEvent(uid, ref afterev);
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}
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public bool Insert(EntityUid toInsert, EntityUid container, EntityStorageComponent? component = null)
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{
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if (!Resolve(container, ref component))
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return false;
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if (component.Open)
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{
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Transform(toInsert).WorldPosition = Transform(container).WorldPosition;
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return true;
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}
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var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
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inside.Storage = container;
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return component.Contents.Insert(toInsert, EntityManager);
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}
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public bool Remove(EntityUid toRemove, EntityUid container, EntityStorageComponent? component = null, TransformComponent? xform = null)
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{
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if (!Resolve(container, ref component, ref xform, false))
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return false;
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|
||||||
RemComp<InsideEntityStorageComponent>(toRemove);
|
|
||||||
component.Contents.Remove(toRemove, EntityManager);
|
|
||||||
Transform(toRemove).WorldPosition = xform.WorldPosition + xform.WorldRotation.RotateVec(component.EnteringOffset);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanInsert(EntityUid container, EntityStorageComponent? component = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(container, ref component))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (component.Open)
|
|
||||||
return true;
|
|
||||||
|
|
||||||
if (component.Contents.ContainedEntities.Count >= component.Capacity)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false)
|
|
||||||
{
|
|
||||||
if (!CanOpen(user, target, silent))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
OpenStorage(target);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool TryCloseStorage(EntityUid target)
|
|
||||||
{
|
|
||||||
if (!CanClose(target))
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
CloseStorage(target);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, EntityStorageComponent? component = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(target, ref component))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (!HasComp<SharedHandsComponent>(user))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (component.IsWeldedShut)
|
|
||||||
{
|
|
||||||
if (!silent && !component.Contents.Contains(user))
|
|
||||||
_popupSystem.PopupEntity(Loc.GetString("entity-storage-component-welded-shut-message"), target);
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
//Checks to see if the opening position, if offset, is inside of a wall.
|
|
||||||
if (component.EnteringOffset != (0, 0) && !HasComp<WallMountComponent>(target)) //if the entering position is offset
|
|
||||||
{
|
|
||||||
var newCoords = new EntityCoordinates(target, component.EnteringOffset);
|
|
||||||
if (!_interactionSystem.InRangeUnobstructed(target, newCoords, 0, collisionMask: component.EnteringOffsetCollisionFlags))
|
|
||||||
{
|
|
||||||
if (!silent)
|
|
||||||
_popupSystem.PopupEntity(Loc.GetString("entity-storage-component-cannot-open-no-space"), target);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var ev = new StorageOpenAttemptEvent(silent);
|
|
||||||
RaiseLocalEvent(target, ref ev, true);
|
|
||||||
|
|
||||||
return !ev.Cancelled;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanClose(EntityUid target, bool silent = false)
|
|
||||||
{
|
|
||||||
var ev = new StorageCloseAttemptEvent();
|
|
||||||
RaiseLocalEvent(target, ref ev, silent);
|
|
||||||
|
|
||||||
return !ev.Cancelled;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool AddToContents(EntityUid toAdd, EntityUid container, EntityStorageComponent? component = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(container, ref component))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (toAdd == container)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
if (TryComp<PhysicsComponent>(toAdd, out var phys))
|
|
||||||
{
|
|
||||||
var aabb = _physics.GetWorldAABB(toAdd, body: phys);
|
|
||||||
|
|
||||||
if (component.MaxSize < aabb.Size.X || component.MaxSize < aabb.Size.Y)
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return Insert(toAdd, container, component);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanFit(EntityUid toInsert, EntityUid container, EntityWhitelist? whitelist)
|
|
||||||
{
|
|
||||||
// conditions are complicated because of pizzabox-related issues, so follow this guide
|
|
||||||
// 0. Accomplish your goals at all costs.
|
|
||||||
// 1. AddToContents can block anything
|
|
||||||
// 2. maximum item count can block anything
|
|
||||||
// 3. ghosts can NEVER be eaten
|
|
||||||
// 4. items can always be eaten unless a previous law prevents it
|
|
||||||
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless a previous
|
|
||||||
// law prevents it
|
|
||||||
// 6. if this is an item, then mobs must only be eaten if some other component prevents
|
|
||||||
// pick-up interactions while a mob is inside (e.g. foldable)
|
|
||||||
var attemptEvent = new InsertIntoEntityStorageAttemptEvent();
|
|
||||||
RaiseLocalEvent(toInsert, ref attemptEvent);
|
|
||||||
if (attemptEvent.Cancelled)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
var targetIsMob = HasComp<BodyComponent>(toInsert);
|
|
||||||
var storageIsItem = HasComp<ItemComponent>(container);
|
|
||||||
var allowedToEat = whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
|
|
||||||
|
|
||||||
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
|
|
||||||
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
|
|
||||||
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
|
|
||||||
// And to be clear, they should NOT be in there.
|
|
||||||
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
|
|
||||||
if (targetIsMob)
|
|
||||||
{
|
|
||||||
if (!storageIsItem)
|
|
||||||
allowedToEat = true;
|
|
||||||
else
|
|
||||||
{
|
|
||||||
var storeEv = new StoreMobInItemContainerAttemptEvent();
|
|
||||||
RaiseLocalEvent(container, ref storeEv);
|
|
||||||
allowedToEat = storeEv.Handled && !storeEv.Cancelled;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return allowedToEat;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ModifyComponents(EntityUid uid, EntityStorageComponent? component = null)
|
|
||||||
{
|
|
||||||
if (!Resolve(uid, ref component))
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (!component.IsCollidableWhenOpen && TryComp<FixturesComponent>(uid, out var fixtures) && fixtures.Fixtures.Count > 0)
|
|
||||||
{
|
|
||||||
// currently only works for single-fixture entities. If they have more than one fixture, then
|
|
||||||
// RemovedMasks needs to be tracked separately for each fixture, using a fixture Id Dictionary. Also the
|
|
||||||
// fixture IDs probably cant be automatically generated without causing issues, unless there is some
|
|
||||||
// guarantee that they will get deserialized with the same auto-generated ID when saving+loading the map.
|
|
||||||
var fixture = fixtures.Fixtures.Values.First();
|
|
||||||
|
|
||||||
if (component.Open)
|
|
||||||
{
|
|
||||||
component.RemovedMasks = fixture.CollisionLayer & component.MasksToRemove;
|
|
||||||
_physics.SetCollisionLayer(uid, fixture, fixture.CollisionLayer & ~component.MasksToRemove, manager: fixtures);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_physics.SetCollisionLayer(uid, fixture, fixture.CollisionLayer | component.RemovedMasks, manager: fixtures);
|
|
||||||
component.RemovedMasks = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (TryComp<PlaceableSurfaceComponent>(uid, out var surface))
|
|
||||||
_placeableSurface.SetPlaceable(uid, component.Open, surface);
|
|
||||||
|
|
||||||
_appearance.SetData(uid, StorageVisuals.Open, component.Open);
|
|
||||||
_appearance.SetData(uid, StorageVisuals.HasContents, component.Contents.ContainedEntities.Count > 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void TakeGas(EntityUid uid, EntityStorageComponent component)
|
|
||||||
{
|
{
|
||||||
if (!component.Airtight)
|
if (!component.Airtight)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var tile = GetOffsetTileRef(uid, component);
|
var serverComp = (EntityStorageComponent) component;
|
||||||
|
var tile = GetOffsetTileRef(uid, serverComp);
|
||||||
|
|
||||||
if (tile != null && _atmos.GetTileMixture(tile.Value.GridUid, null, tile.Value.GridIndices, true) is {} environment)
|
if (tile != null && _atmos.GetTileMixture(tile.Value.GridUid, null, tile.Value.GridIndices, true) is {} environment)
|
||||||
{
|
{
|
||||||
_atmos.Merge(component.Air, environment.RemoveVolume(EntityStorageComponent.GasMixVolume));
|
_atmos.Merge(serverComp.Air, environment.RemoveVolume(SharedEntityStorageComponent.GasMixVolume));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReleaseGas(EntityUid uid, EntityStorageComponent component)
|
public override void ReleaseGas(EntityUid uid, SharedEntityStorageComponent component)
|
||||||
{
|
{
|
||||||
if (!component.Airtight)
|
var serverComp = (EntityStorageComponent) component;
|
||||||
|
|
||||||
|
if (!serverComp.Airtight)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var tile = GetOffsetTileRef(uid, component);
|
var tile = GetOffsetTileRef(uid, serverComp);
|
||||||
|
|
||||||
if (tile != null && _atmos.GetTileMixture(tile.Value.GridUid, null, tile.Value.GridIndices, true) is {} environment)
|
if (tile != null && _atmos.GetTileMixture(tile.Value.GridUid, null, tile.Value.GridIndices, true) is {} environment)
|
||||||
{
|
{
|
||||||
_atmos.Merge(environment, component.Air);
|
_atmos.Merge(environment, serverComp.Air);
|
||||||
component.Air.Clear();
|
serverComp.Air.Clear();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -77,9 +77,6 @@ namespace Content.Server.Storage.EntitySystems
|
|||||||
|
|
||||||
SubscribeLocalEvent<ServerStorageComponent, DoAfterEvent<StorageData>>(OnDoAfter);
|
SubscribeLocalEvent<ServerStorageComponent, DoAfterEvent<StorageData>>(OnDoAfter);
|
||||||
|
|
||||||
SubscribeLocalEvent<EntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
|
|
||||||
SubscribeLocalEvent<EntityStorageComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
|
|
||||||
|
|
||||||
SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
|
SubscribeLocalEvent<StorageFillComponent, MapInitEvent>(OnStorageFillMapInit);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,41 +92,6 @@ namespace Content.Server.Storage.EntitySystems
|
|||||||
UpdateStorageUI(uid, storageComp);
|
UpdateStorageUI(uid, storageComp);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnRelayMovement(EntityUid uid, EntityStorageComponent component, ref ContainerRelayMovementEntityEvent args)
|
|
||||||
{
|
|
||||||
if (!EntityManager.HasComponent<HandsComponent>(args.Entity) || _gameTiming.CurTime < component.LastInternalOpenAttempt + EntityStorageComponent.InternalOpenAttemptDelay)
|
|
||||||
return;
|
|
||||||
|
|
||||||
component.LastInternalOpenAttempt = _gameTiming.CurTime;
|
|
||||||
if (component.OpenOnMove)
|
|
||||||
{
|
|
||||||
_entityStorage.TryOpenStorage(args.Entity, component.Owner);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void AddToggleOpenVerb(EntityUid uid, EntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
|
|
||||||
{
|
|
||||||
if (!args.CanAccess || !args.CanInteract || !_entityStorage.CanOpen(args.User, args.Target, silent: true, component))
|
|
||||||
return;
|
|
||||||
|
|
||||||
InteractionVerb verb = new();
|
|
||||||
if (component.Open)
|
|
||||||
{
|
|
||||||
verb.Text = Loc.GetString("verb-common-close");
|
|
||||||
verb.Icon = new SpriteSpecifier.Texture(
|
|
||||||
new ResourcePath("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
verb.Text = Loc.GetString("verb-common-open");
|
|
||||||
verb.Icon = new SpriteSpecifier.Texture(
|
|
||||||
new ResourcePath("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
|
|
||||||
}
|
|
||||||
verb.Act = () => _entityStorage.ToggleOpen(args.User, args.Target, component);
|
|
||||||
args.Verbs.Add(verb);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<ActivationVerb> args)
|
private void AddOpenUiVerb(EntityUid uid, ServerStorageComponent component, GetVerbsEvent<ActivationVerb> args)
|
||||||
{
|
{
|
||||||
if (!args.CanAccess || !args.CanInteract || TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
|
if (!args.CanAccess || !args.CanInteract || TryComp<LockComponent>(uid, out var lockComponent) && lockComponent.Locked)
|
||||||
|
|||||||
@@ -86,7 +86,7 @@ public sealed class LockSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
if (!component.Locked)
|
if (!component.Locked)
|
||||||
return;
|
return;
|
||||||
if (!args.Silent)
|
if (!args.Silent && _net.IsServer)
|
||||||
_sharedPopupSystem.PopupEntity(Loc.GetString("entity-storage-component-locked-message"), uid);
|
_sharedPopupSystem.PopupEntity(Loc.GetString("entity-storage-component-locked-message"), uid);
|
||||||
|
|
||||||
args.Cancelled = true;
|
args.Cancelled = true;
|
||||||
@@ -118,12 +118,12 @@ public sealed class LockSystem : EntitySystem
|
|||||||
if (!HasUserAccess(uid, user, quiet: false))
|
if (!HasUserAccess(uid, user, quiet: false))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (_net.IsClient && _timing.IsFirstTimePredicted)
|
if (_net.IsServer)
|
||||||
{
|
{
|
||||||
_sharedPopupSystem.PopupEntity(Loc.GetString("lock-comp-do-lock-success",
|
_sharedPopupSystem.PopupEntity(Loc.GetString("lock-comp-do-lock-success",
|
||||||
("entityName", Identity.Name(uid, EntityManager))), uid, user);
|
("entityName", Identity.Name(uid, EntityManager))), uid, user);
|
||||||
_audio.PlayPvs(_audio.GetSound(lockComp.LockSound), uid, AudioParams.Default.WithVolume(-5));
|
|
||||||
}
|
}
|
||||||
|
_audio.PlayPredicted(lockComp.LockSound, uid, user, AudioParams.Default.WithVolume(-5));
|
||||||
|
|
||||||
lockComp.Locked = true;
|
lockComp.Locked = true;
|
||||||
_appearanceSystem.SetData(uid, StorageVisuals.Locked, true);
|
_appearanceSystem.SetData(uid, StorageVisuals.Locked, true);
|
||||||
@@ -145,15 +145,15 @@ public sealed class LockSystem : EntitySystem
|
|||||||
if (!Resolve(uid, ref lockComp))
|
if (!Resolve(uid, ref lockComp))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (_net.IsClient && _timing.IsFirstTimePredicted)
|
if (_net.IsServer)
|
||||||
{
|
{
|
||||||
if (user is { Valid: true })
|
if (user is { Valid: true })
|
||||||
{
|
{
|
||||||
_sharedPopupSystem.PopupEntity(Loc.GetString("lock-comp-do-unlock-success",
|
_sharedPopupSystem.PopupEntity(Loc.GetString("lock-comp-do-unlock-success",
|
||||||
("entityName", Identity.Name(uid, EntityManager))), uid, user.Value);
|
("entityName", Identity.Name(uid, EntityManager))), uid, user.Value);
|
||||||
}
|
}
|
||||||
_audio.PlayPvs(_audio.GetSound(lockComp.UnlockSound), uid, AudioParams.Default.WithVolume(-5));
|
|
||||||
}
|
}
|
||||||
|
_audio.PlayPredicted(lockComp.UnlockSound, uid, user, AudioParams.Default.WithVolume(-5));
|
||||||
|
|
||||||
lockComp.Locked = false;
|
lockComp.Locked = false;
|
||||||
_appearanceSystem.SetData(uid, StorageVisuals.Locked, false);
|
_appearanceSystem.SetData(uid, StorageVisuals.Locked, false);
|
||||||
@@ -236,10 +236,7 @@ public sealed class LockSystem : EntitySystem
|
|||||||
{
|
{
|
||||||
if (!component.Locked)
|
if (!component.Locked)
|
||||||
return;
|
return;
|
||||||
if (_net.IsClient && _timing.IsFirstTimePredicted)
|
_audio.PlayPredicted(component.UnlockSound, uid, null, AudioParams.Default.WithVolume(-5));
|
||||||
{
|
|
||||||
_audio.PlayPvs(_audio.GetSound(component.UnlockSound), uid, AudioParams.Default.WithVolume(-5));
|
|
||||||
}
|
|
||||||
_appearanceSystem.SetData(uid, StorageVisuals.Locked, false);
|
_appearanceSystem.SetData(uid, StorageVisuals.Locked, false);
|
||||||
RemComp<LockComponent>(uid); //Literally destroys the lock as a tell it was emagged
|
RemComp<LockComponent>(uid); //Literally destroys the lock as a tell it was emagged
|
||||||
args.Handled = true;
|
args.Handled = true;
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ namespace Content.Shared.Placeable
|
|||||||
|
|
||||||
public void SetPlaceable(EntityUid uid, bool isPlaceable, PlaceableSurfaceComponent? surface = null)
|
public void SetPlaceable(EntityUid uid, bool isPlaceable, PlaceableSurfaceComponent? surface = null)
|
||||||
{
|
{
|
||||||
if (!Resolve(uid, ref surface))
|
if (!Resolve(uid, ref surface, false))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
surface.IsPlaceable = isPlaceable;
|
surface.IsPlaceable = isPlaceable;
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
namespace Content.Server.Storage.Components;
|
namespace Content.Shared.Storage.Components;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Added to entities contained within entity storage, for directed event purposes.
|
/// Added to entities contained within entity storage, for directed event purposes.
|
||||||
@@ -1,25 +0,0 @@
|
|||||||
namespace Content.Shared.Storage.Components;
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public record struct InsertIntoEntityStorageAttemptEvent(bool Cancelled = false);
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public record struct StoreMobInItemContainerAttemptEvent(bool Handled, bool Cancelled = false);
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public record struct StorageOpenAttemptEvent(bool Silent, bool Cancelled = false);
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public readonly record struct StorageBeforeOpenEvent;
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public readonly record struct StorageAfterOpenEvent;
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public record struct StorageCloseAttemptEvent(bool Cancelled = false);
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public readonly record struct StorageBeforeCloseEvent(HashSet<EntityUid> Contents, HashSet<EntityUid> BypassChecks);
|
|
||||||
|
|
||||||
[ByRefEvent]
|
|
||||||
public readonly record struct StorageAfterCloseEvent;
|
|
||||||
@@ -0,0 +1,178 @@
|
|||||||
|
using Content.Shared.Physics;
|
||||||
|
using Content.Shared.Whitelist;
|
||||||
|
using Robust.Shared.Audio;
|
||||||
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Serialization;
|
||||||
|
|
||||||
|
namespace Content.Shared.Storage.Components;
|
||||||
|
|
||||||
|
[NetworkedComponent]
|
||||||
|
public abstract class SharedEntityStorageComponent : Component
|
||||||
|
{
|
||||||
|
public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
|
||||||
|
public const float GasMixVolume = 70f;
|
||||||
|
|
||||||
|
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
|
||||||
|
public TimeSpan LastInternalOpenAttempt;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Collision masks that get removed when the storage gets opened.
|
||||||
|
/// </summary>
|
||||||
|
public readonly int MasksToRemove = (int) (
|
||||||
|
CollisionGroup.MidImpassable |
|
||||||
|
CollisionGroup.HighImpassable |
|
||||||
|
CollisionGroup.LowImpassable);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Collision masks that were removed from ANY layer when the storage was opened;
|
||||||
|
/// </summary>
|
||||||
|
[DataField("removedMasks")]
|
||||||
|
public int RemovedMasks;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The total amount of items that can fit in one entitystorage
|
||||||
|
/// </summary>
|
||||||
|
[DataField("capacity")]
|
||||||
|
public int Capacity = 30;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not the entity still has collision when open
|
||||||
|
/// </summary>
|
||||||
|
[DataField("isCollidableWhenOpen")]
|
||||||
|
public bool IsCollidableWhenOpen;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// If true, it opens the storage when the entity inside of it moves
|
||||||
|
/// If false, it prevents the storage from opening when the entity inside of it moves.
|
||||||
|
/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
[DataField("openOnMove")]
|
||||||
|
public bool OpenOnMove = true;
|
||||||
|
|
||||||
|
//The offset for where items are emptied/vacuumed for the EntityStorage.
|
||||||
|
[DataField("enteringOffset")]
|
||||||
|
public Vector2 EnteringOffset = new(0, 0);
|
||||||
|
|
||||||
|
//The collision groups checked, so that items are depositied or grabbed from inside walls.
|
||||||
|
[DataField("enteringOffsetCollisionFlags")]
|
||||||
|
public readonly CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// How close you have to be to the "entering" spot to be able to enter
|
||||||
|
/// </summary>
|
||||||
|
[DataField("enteringRange")]
|
||||||
|
public float EnteringRange = 0.18f;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not to show the contents when the storage is closed
|
||||||
|
/// </summary>
|
||||||
|
[DataField("showContents")]
|
||||||
|
public bool ShowContents;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not light is occluded by the storage
|
||||||
|
/// </summary>
|
||||||
|
[DataField("occludesLight")]
|
||||||
|
public bool OccludesLight = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not all the contents stored should be deleted with the entitystorage
|
||||||
|
/// </summary>
|
||||||
|
[DataField("deleteContentsOnDestruction"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public bool DeleteContentsOnDestruction;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not the container is sealed and traps air inside of it
|
||||||
|
/// </summary>
|
||||||
|
[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public bool Airtight = true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not the entitystorage is open or closed
|
||||||
|
/// </summary>
|
||||||
|
[DataField("open")]
|
||||||
|
public bool Open;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The sound made when closed
|
||||||
|
/// </summary>
|
||||||
|
[DataField("closeSound")]
|
||||||
|
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The sound made when open
|
||||||
|
/// </summary>
|
||||||
|
[DataField("openSound")]
|
||||||
|
public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
|
||||||
|
/// standard requirement that the entity must be an item or mob is waived.
|
||||||
|
/// </summary>
|
||||||
|
[DataField("whitelist")]
|
||||||
|
public EntityWhitelist? Whitelist;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The contents of the storage
|
||||||
|
/// </summary>
|
||||||
|
[ViewVariables]
|
||||||
|
public Container Contents = default!;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether or not the storage has been welded shut
|
||||||
|
/// </summary>
|
||||||
|
[DataField("isWeldedShut"), ViewVariables(VVAccess.ReadWrite)]
|
||||||
|
public bool IsWeldedShut;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Serializable, NetSerializable]
|
||||||
|
public sealed class EntityStorageComponentState : ComponentState
|
||||||
|
{
|
||||||
|
public bool Open;
|
||||||
|
|
||||||
|
public int Capacity;
|
||||||
|
|
||||||
|
public bool IsCollidableWhenOpen;
|
||||||
|
|
||||||
|
public bool OpenOnMove;
|
||||||
|
|
||||||
|
public float EnteringRange;
|
||||||
|
|
||||||
|
public bool IsWeldedShut;
|
||||||
|
|
||||||
|
public EntityStorageComponentState(bool open, int capacity, bool isCollidableWhenOpen, bool openOnMove, float enteringRange, bool isWeldedShut)
|
||||||
|
{
|
||||||
|
Open = open;
|
||||||
|
Capacity = capacity;
|
||||||
|
IsCollidableWhenOpen = isCollidableWhenOpen;
|
||||||
|
OpenOnMove = openOnMove;
|
||||||
|
EnteringRange = enteringRange;
|
||||||
|
IsWeldedShut = isWeldedShut;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public record struct InsertIntoEntityStorageAttemptEvent(bool Cancelled = false);
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public record struct StoreMobInItemContainerAttemptEvent(bool Handled, bool Cancelled = false);
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public record struct StorageOpenAttemptEvent(bool Silent, bool Cancelled = false);
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct StorageBeforeOpenEvent;
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct StorageAfterOpenEvent;
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public record struct StorageCloseAttemptEvent(bool Cancelled = false);
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct StorageBeforeCloseEvent(HashSet<EntityUid> Contents, HashSet<EntityUid> BypassChecks);
|
||||||
|
|
||||||
|
[ByRefEvent]
|
||||||
|
public readonly record struct StorageAfterCloseEvent;
|
||||||
@@ -0,0 +1,455 @@
|
|||||||
|
using System.Linq;
|
||||||
|
using Content.Shared.Body.Components;
|
||||||
|
using Content.Shared.Destructible;
|
||||||
|
using Content.Shared.Hands.Components;
|
||||||
|
using Content.Shared.Interaction;
|
||||||
|
using Content.Shared.Item;
|
||||||
|
using Content.Shared.Lock;
|
||||||
|
using Content.Shared.Movement.Events;
|
||||||
|
using Content.Shared.Placeable;
|
||||||
|
using Content.Shared.Popups;
|
||||||
|
using Content.Shared.Storage.Components;
|
||||||
|
using Content.Shared.Verbs;
|
||||||
|
using Content.Shared.Wall;
|
||||||
|
using Content.Shared.Whitelist;
|
||||||
|
using Robust.Shared.Containers;
|
||||||
|
using Robust.Shared.GameStates;
|
||||||
|
using Robust.Shared.Map;
|
||||||
|
using Robust.Shared.Network;
|
||||||
|
using Robust.Shared.Physics;
|
||||||
|
using Robust.Shared.Physics.Components;
|
||||||
|
using Robust.Shared.Physics.Systems;
|
||||||
|
using Robust.Shared.Timing;
|
||||||
|
using Robust.Shared.Utility;
|
||||||
|
|
||||||
|
namespace Content.Shared.Storage.EntitySystems;
|
||||||
|
|
||||||
|
public abstract class SharedEntityStorageSystem : EntitySystem
|
||||||
|
{
|
||||||
|
[Dependency] private readonly IGameTiming _timing = default!;
|
||||||
|
[Dependency] private readonly INetManager _net = default!;
|
||||||
|
[Dependency] private readonly EntityLookupSystem _lookup = default!;
|
||||||
|
[Dependency] private readonly PlaceableSurfaceSystem _placeableSurface = default!;
|
||||||
|
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
|
||||||
|
[Dependency] private readonly SharedAudioSystem _audio = default!;
|
||||||
|
[Dependency] private readonly SharedContainerSystem _container = default!;
|
||||||
|
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
|
||||||
|
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
|
||||||
|
[Dependency] protected readonly SharedPopupSystem Popup = default!;
|
||||||
|
[Dependency] private readonly SharedTransformSystem _transform = default!;
|
||||||
|
|
||||||
|
public const string ContainerName = "entity_storage";
|
||||||
|
|
||||||
|
/// <inheritdoc/>
|
||||||
|
public override void Initialize()
|
||||||
|
{
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, ComponentInit>(OnInit);
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, ActivateInWorldEvent>(OnInteract, after: new[]{typeof(LockSystem)});
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, LockToggleAttemptEvent>(OnLockToggleAttempt);
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, DestructionEventArgs>(OnDestruction);
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, GetVerbsEvent<InteractionVerb>>(AddToggleOpenVerb);
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, ContainerRelayMovementEntityEvent>(OnRelayMovement);
|
||||||
|
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, ComponentGetState>(OnGetState);
|
||||||
|
SubscribeLocalEvent<SharedEntityStorageComponent, ComponentHandleState>(OnHandleState);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnGetState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentGetState args)
|
||||||
|
{
|
||||||
|
args.State = new EntityStorageComponentState(component.Open,
|
||||||
|
component.Capacity,
|
||||||
|
component.IsCollidableWhenOpen,
|
||||||
|
component.OpenOnMove,
|
||||||
|
component.EnteringRange,
|
||||||
|
component.IsWeldedShut);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnHandleState(EntityUid uid, SharedEntityStorageComponent component, ref ComponentHandleState args)
|
||||||
|
{
|
||||||
|
if (args.Current is not EntityStorageComponentState state)
|
||||||
|
return;
|
||||||
|
component.Open = state.Open;
|
||||||
|
component.Capacity = state.Capacity;
|
||||||
|
component.IsCollidableWhenOpen = state.IsCollidableWhenOpen;
|
||||||
|
component.OpenOnMove = state.OpenOnMove;
|
||||||
|
component.EnteringRange = state.EnteringRange;
|
||||||
|
component.IsWeldedShut = state.IsWeldedShut;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void OnInit(EntityUid uid, SharedEntityStorageComponent component, ComponentInit args)
|
||||||
|
{
|
||||||
|
component.Contents = _container.EnsureContainer<Container>(uid, ContainerName);
|
||||||
|
component.Contents.ShowContents = component.ShowContents;
|
||||||
|
component.Contents.OccludesLight = component.OccludesLight;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnInteract(EntityUid uid, SharedEntityStorageComponent component, ActivateInWorldEvent args)
|
||||||
|
{
|
||||||
|
if (args.Handled)
|
||||||
|
return;
|
||||||
|
|
||||||
|
args.Handled = true;
|
||||||
|
ToggleOpen(args.User, uid, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnLockToggleAttempt(EntityUid uid, SharedEntityStorageComponent target, ref LockToggleAttemptEvent args)
|
||||||
|
{
|
||||||
|
// Cannot (un)lock open lockers.
|
||||||
|
if (target.Open)
|
||||||
|
args.Cancelled = true;
|
||||||
|
|
||||||
|
// Cannot (un)lock from the inside. Maybe a bad idea? Security jocks could trap nerds in lockers?
|
||||||
|
if (target.Contents.Contains(args.User))
|
||||||
|
args.Cancelled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestruction(EntityUid uid, SharedEntityStorageComponent component, DestructionEventArgs args)
|
||||||
|
{
|
||||||
|
component.Open = true;
|
||||||
|
Dirty(component);
|
||||||
|
if (!component.DeleteContentsOnDestruction)
|
||||||
|
{
|
||||||
|
EmptyContents(uid, component);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var ent in new List<EntityUid>(component.Contents.ContainedEntities))
|
||||||
|
{
|
||||||
|
Del(ent);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnRelayMovement(EntityUid uid, SharedEntityStorageComponent component, ref ContainerRelayMovementEntityEvent args)
|
||||||
|
{
|
||||||
|
if (!HasComp<SharedHandsComponent>(args.Entity))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (_timing.CurTime < component.LastInternalOpenAttempt + SharedEntityStorageComponent.InternalOpenAttemptDelay)
|
||||||
|
return;
|
||||||
|
|
||||||
|
component.LastInternalOpenAttempt = _timing.CurTime;
|
||||||
|
if (component.OpenOnMove)
|
||||||
|
{
|
||||||
|
TryOpenStorage(args.Entity, uid);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddToggleOpenVerb(EntityUid uid, SharedEntityStorageComponent component, GetVerbsEvent<InteractionVerb> args)
|
||||||
|
{
|
||||||
|
if (!args.CanAccess || !args.CanInteract)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!CanOpen(args.User, args.Target, silent: true, component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
InteractionVerb verb = new();
|
||||||
|
if (component.Open)
|
||||||
|
{
|
||||||
|
verb.Text = Loc.GetString("verb-common-close");
|
||||||
|
verb.Icon = new SpriteSpecifier.Texture(new ResourcePath("/Textures/Interface/VerbIcons/close.svg.192dpi.png"));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
verb.Text = Loc.GetString("verb-common-open");
|
||||||
|
verb.Icon = new SpriteSpecifier.Texture(
|
||||||
|
new ResourcePath("/Textures/Interface/VerbIcons/open.svg.192dpi.png"));
|
||||||
|
}
|
||||||
|
verb.Act = () => ToggleOpen(args.User, args.Target, component);
|
||||||
|
args.Verbs.Add(verb);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void ToggleOpen(EntityUid user, EntityUid target, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(target, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (component.Open)
|
||||||
|
{
|
||||||
|
TryCloseStorage(target);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
TryOpenStorage(user, target);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void EmptyContents(EntityUid uid, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var uidXform = Transform(uid);
|
||||||
|
var containedArr = component.Contents.ContainedEntities.ToArray();
|
||||||
|
foreach (var contained in containedArr)
|
||||||
|
{
|
||||||
|
Remove(contained, uid, component, uidXform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OpenStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
var beforeev = new StorageBeforeOpenEvent();
|
||||||
|
RaiseLocalEvent(uid, ref beforeev);
|
||||||
|
component.Open = true;
|
||||||
|
Dirty(component);
|
||||||
|
EmptyContents(uid, component);
|
||||||
|
ModifyComponents(uid, component);
|
||||||
|
if (_net.IsClient && _timing.IsFirstTimePredicted)
|
||||||
|
_audio.PlayPvs(component.OpenSound, uid);
|
||||||
|
ReleaseGas(uid, component);
|
||||||
|
var afterev = new StorageAfterOpenEvent();
|
||||||
|
RaiseLocalEvent(uid, ref afterev);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void CloseStorage(EntityUid uid, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
component.Open = false;
|
||||||
|
Dirty(component);
|
||||||
|
|
||||||
|
var targetCoordinates = new EntityCoordinates(uid, component.EnteringOffset);
|
||||||
|
|
||||||
|
var entities = _lookup.GetEntitiesInRange(targetCoordinates, component.EnteringRange, LookupFlags.Approximate | LookupFlags.Dynamic | LookupFlags.Sundries);
|
||||||
|
|
||||||
|
var ev = new StorageBeforeCloseEvent(entities, new());
|
||||||
|
RaiseLocalEvent(uid, ref ev);
|
||||||
|
var count = 0;
|
||||||
|
foreach (var entity in ev.Contents)
|
||||||
|
{
|
||||||
|
if (!ev.BypassChecks.Contains(entity))
|
||||||
|
{
|
||||||
|
if (!CanFit(entity, uid, component.Whitelist))
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!AddToContents(entity, uid, component))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
count++;
|
||||||
|
if (count >= component.Capacity)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
TakeGas(uid, component);
|
||||||
|
ModifyComponents(uid, component);
|
||||||
|
if (_net.IsClient && _timing.IsFirstTimePredicted)
|
||||||
|
_audio.PlayPvs(component.CloseSound, uid);
|
||||||
|
component.LastInternalOpenAttempt = default;
|
||||||
|
var afterev = new StorageAfterCloseEvent();
|
||||||
|
RaiseLocalEvent(uid, ref afterev);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Insert(EntityUid toInsert, EntityUid container, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(container, ref component))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (component.Open)
|
||||||
|
{
|
||||||
|
_transform.SetWorldPosition(toInsert, _transform.GetWorldPosition(container));
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
var inside = EnsureComp<InsideEntityStorageComponent>(toInsert);
|
||||||
|
inside.Storage = container;
|
||||||
|
return component.Contents.Insert(toInsert, EntityManager);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Remove(EntityUid toRemove, EntityUid container, SharedEntityStorageComponent? component = null, TransformComponent? xform = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(container, ref component, ref xform, false))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
RemComp<InsideEntityStorageComponent>(toRemove);
|
||||||
|
component.Contents.Remove(toRemove, EntityManager);
|
||||||
|
var pos = _transform.GetWorldPosition(xform) + _transform.GetWorldRotation(xform).RotateVec(component.EnteringOffset);
|
||||||
|
_transform.SetWorldPosition(toRemove, pos);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanInsert(EntityUid container, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(container, ref component))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (component.Open)
|
||||||
|
return true;
|
||||||
|
|
||||||
|
if (component.Contents.ContainedEntities.Count >= component.Capacity)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryOpenStorage(EntityUid user, EntityUid target, bool silent = false)
|
||||||
|
{
|
||||||
|
if (!CanOpen(user, target, silent))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
OpenStorage(target);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool TryCloseStorage(EntityUid target)
|
||||||
|
{
|
||||||
|
if (!CanClose(target))
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
CloseStorage(target);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanOpen(EntityUid user, EntityUid target, bool silent = false, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(target, ref component))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (!HasComp<SharedHandsComponent>(user))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (component.IsWeldedShut)
|
||||||
|
{
|
||||||
|
if (!silent && !component.Contents.Contains(user) && _net.IsServer)
|
||||||
|
Popup.PopupEntity(Loc.GetString("entity-storage-component-welded-shut-message"), target);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//Checks to see if the opening position, if offset, is inside of a wall.
|
||||||
|
if (component.EnteringOffset != (0, 0) && !HasComp<WallMountComponent>(target)) //if the entering position is offset
|
||||||
|
{
|
||||||
|
var newCoords = new EntityCoordinates(target, component.EnteringOffset);
|
||||||
|
if (!_interaction.InRangeUnobstructed(target, newCoords, 0, collisionMask: component.EnteringOffsetCollisionFlags))
|
||||||
|
{
|
||||||
|
if (!silent && _net.IsServer)
|
||||||
|
Popup.PopupEntity(Loc.GetString("entity-storage-component-cannot-open-no-space"), target);
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var ev = new StorageOpenAttemptEvent(silent);
|
||||||
|
RaiseLocalEvent(target, ref ev, true);
|
||||||
|
|
||||||
|
return !ev.Cancelled;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanClose(EntityUid target, bool silent = false)
|
||||||
|
{
|
||||||
|
var ev = new StorageCloseAttemptEvent();
|
||||||
|
RaiseLocalEvent(target, ref ev, silent);
|
||||||
|
|
||||||
|
return !ev.Cancelled;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool AddToContents(EntityUid toAdd, EntityUid container, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(container, ref component))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (toAdd == container)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
if (TryComp<PhysicsComponent>(toAdd, out var phys))
|
||||||
|
{
|
||||||
|
var aabb = _physics.GetWorldAABB(toAdd, body: phys);
|
||||||
|
|
||||||
|
if (component.MaxSize < aabb.Size.X || component.MaxSize < aabb.Size.Y)
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return Insert(toAdd, container, component);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanFit(EntityUid toInsert, EntityUid container, EntityWhitelist? whitelist)
|
||||||
|
{
|
||||||
|
// conditions are complicated because of pizzabox-related issues, so follow this guide
|
||||||
|
// 0. Accomplish your goals at all costs.
|
||||||
|
// 1. AddToContents can block anything
|
||||||
|
// 2. maximum item count can block anything
|
||||||
|
// 3. ghosts can NEVER be eaten
|
||||||
|
// 4. items can always be eaten unless a previous law prevents it
|
||||||
|
// 5. if this is NOT AN ITEM, then mobs can always be eaten unless a previous
|
||||||
|
// law prevents it
|
||||||
|
// 6. if this is an item, then mobs must only be eaten if some other component prevents
|
||||||
|
// pick-up interactions while a mob is inside (e.g. foldable)
|
||||||
|
var attemptEvent = new InsertIntoEntityStorageAttemptEvent();
|
||||||
|
RaiseLocalEvent(toInsert, ref attemptEvent);
|
||||||
|
if (attemptEvent.Cancelled)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
var targetIsMob = HasComp<BodyComponent>(toInsert);
|
||||||
|
var storageIsItem = HasComp<ItemComponent>(container);
|
||||||
|
var allowedToEat = whitelist?.IsValid(toInsert) ?? HasComp<ItemComponent>(toInsert);
|
||||||
|
|
||||||
|
// BEFORE REPLACING THIS WITH, I.E. A PROPERTY:
|
||||||
|
// Make absolutely 100% sure you have worked out how to stop people ending up in backpacks.
|
||||||
|
// Seriously, it is insanely hacky and weird to get someone out of a backpack once they end up in there.
|
||||||
|
// And to be clear, they should NOT be in there.
|
||||||
|
// For the record, what you need to do is empty the backpack onto a PlacableSurface (table, rack)
|
||||||
|
if (targetIsMob)
|
||||||
|
{
|
||||||
|
if (!storageIsItem)
|
||||||
|
allowedToEat = true;
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var storeEv = new StoreMobInItemContainerAttemptEvent();
|
||||||
|
RaiseLocalEvent(container, ref storeEv);
|
||||||
|
allowedToEat = storeEv is { Handled: true, Cancelled: false };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return allowedToEat;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ModifyComponents(EntityUid uid, SharedEntityStorageComponent? component = null)
|
||||||
|
{
|
||||||
|
if (!Resolve(uid, ref component))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!component.IsCollidableWhenOpen && TryComp<FixturesComponent>(uid, out var fixtures) &&
|
||||||
|
fixtures.Fixtures.Count > 0)
|
||||||
|
{
|
||||||
|
// currently only works for single-fixture entities. If they have more than one fixture, then
|
||||||
|
// RemovedMasks needs to be tracked separately for each fixture, using a fixture Id Dictionary. Also the
|
||||||
|
// fixture IDs probably cant be automatically generated without causing issues, unless there is some
|
||||||
|
// guarantee that they will get deserialized with the same auto-generated ID when saving+loading the map.
|
||||||
|
var fixture = fixtures.Fixtures.Values.First();
|
||||||
|
|
||||||
|
if (component.Open)
|
||||||
|
{
|
||||||
|
component.RemovedMasks = fixture.CollisionLayer & component.MasksToRemove;
|
||||||
|
_physics.SetCollisionLayer(uid, fixture, fixture.CollisionLayer & ~component.MasksToRemove,
|
||||||
|
manager: fixtures);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_physics.SetCollisionLayer(uid, fixture, fixture.CollisionLayer | component.RemovedMasks,
|
||||||
|
manager: fixtures);
|
||||||
|
component.RemovedMasks = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (TryComp<PlaceableSurfaceComponent>(uid, out var surface))
|
||||||
|
_placeableSurface.SetPlaceable(uid, component.Open, surface);
|
||||||
|
|
||||||
|
_appearance.SetData(uid, StorageVisuals.Open, component.Open);
|
||||||
|
_appearance.SetData(uid, StorageVisuals.HasContents, component.Contents.ContainedEntities.Count > 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void TakeGas(EntityUid uid, SharedEntityStorageComponent component)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void ReleaseGas(EntityUid uid, SharedEntityStorageComponent component)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user