Predict entitystorage (#14082)

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Nemanja
2023-02-26 07:44:30 -05:00
committed by GitHub
parent 6e2db844ea
commit a5b9cecc78
11 changed files with 682 additions and 523 deletions

View File

@@ -1,97 +1,12 @@
using Content.Server.Atmos;
using Content.Shared.Physics;
using Content.Shared.Whitelist;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Content.Shared.Storage.Components;
using Robust.Shared.GameStates;
namespace Content.Server.Storage.Components;
[RegisterComponent]
public sealed class EntityStorageComponent : Component, IGasMixtureHolder
[RegisterComponent, ComponentReference(typeof(SharedEntityStorageComponent))]
public sealed class EntityStorageComponent : SharedEntityStorageComponent, IGasMixtureHolder
{
public readonly float MaxSize = 1.0f; // maximum width or height of an entity allowed inside the storage.
public const float GasMixVolume = 70f;
public static readonly TimeSpan InternalOpenAttemptDelay = TimeSpan.FromSeconds(0.5);
public TimeSpan LastInternalOpenAttempt;
/// <summary>
/// Collision masks that get removed when the storage gets opened.
/// </summary>
public readonly int MasksToRemove = (int) (
CollisionGroup.MidImpassable |
CollisionGroup.HighImpassable |
CollisionGroup.LowImpassable);
/// <summary>
/// Collision masks that were removed from ANY layer when the storage was opened;
/// </summary>
[DataField("removedMasks")]
public int RemovedMasks;
[DataField("capacity")]
public int Capacity = 30;
[DataField("isCollidableWhenOpen")]
public bool IsCollidableWhenOpen;
/// <summary>
/// If true, it opens the storage when the entity inside of it moves
/// If false, it prevents the storage from opening when the entity inside of it moves.
/// This is for objects that you want the player to move while inside, like large cardboard boxes, without opening the storage.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("openOnMove")]
public bool OpenOnMove = true;
//The offset for where items are emptied/vacuumed for the EntityStorage.
[DataField("enteringOffset")]
public Vector2 EnteringOffset = new(0, 0);
//The collision groups checked, so that items are depositied or grabbed from inside walls.
[DataField("enteringOffsetCollisionFlags")]
public readonly CollisionGroup EnteringOffsetCollisionFlags = CollisionGroup.Impassable | CollisionGroup.MidImpassable;
[DataField("enteringRange")]
public float EnteringRange = 0.18f;
[DataField("showContents")]
public bool ShowContents;
[DataField("occludesLight")]
public bool OccludesLight = true;
[DataField("deleteContentsOnDestruction"), ViewVariables(VVAccess.ReadWrite)]
public bool DeleteContentsOnDestruction = false;
/// <summary>
/// Whether or not the container is sealed and traps air inside of it
/// </summary>
[DataField("airtight"), ViewVariables(VVAccess.ReadWrite)]
public bool Airtight = true;
[DataField("open")]
public bool Open;
[DataField("closeSound")]
public SoundSpecifier CloseSound = new SoundPathSpecifier("/Audio/Effects/closetclose.ogg");
[DataField("openSound")]
public SoundSpecifier OpenSound = new SoundPathSpecifier("/Audio/Effects/closetopen.ogg");
/// <summary>
/// Whitelist for what entities are allowed to be inserted into this container. If this is not null, the
/// standard requirement that the entity must be an item or mob is waived.
/// </summary>
[DataField("whitelist")]
public EntityWhitelist? Whitelist;
[ViewVariables]
public Container Contents = default!;
[ViewVariables(VVAccess.ReadWrite)]
public bool IsWeldedShut;
/// <summary>
/// Gas currently contained in this entity storage.
/// None while open. Grabs gas from the atmosphere when closed, and exposes any entities inside to it.