Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -96,9 +96,9 @@ namespace Content.Server.Singularity.Components
{
if (_connection1?.Item1 == direction || _connection2?.Item1 == direction) continue;
var dirVec = Owner.Transform.WorldRotation.RotateVec(direction.ToVec());
var ray = new CollisionRay(Owner.Transform.WorldPosition, dirVec, (int) CollisionGroup.MobMask);
var rawRayCastResults = EntitySystem.Get<SharedPhysicsSystem>().IntersectRay(Owner.Transform.MapID, ray, 4.5f, Owner, false);
var dirVec = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldRotation.RotateVec(direction.ToVec());
var ray = new CollisionRay(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldPosition, dirVec, (int) CollisionGroup.MobMask);
var rawRayCastResults = EntitySystem.Get<SharedPhysicsSystem>().IntersectRay(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).MapID, ray, 4.5f, Owner, false);
var rayCastResults = rawRayCastResults as RayCastResults[] ?? rawRayCastResults.ToArray();
if(!rayCastResults.Any()) continue;