Inline Transform
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@@ -78,7 +78,7 @@ namespace Content.Server.Pointing.EntitySystems
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if (component.TurningDelay > 0)
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{
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var difference = component.Chasing.Transform.WorldPosition - transform.WorldPosition;
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var difference = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing.Uid).WorldPosition - transform.WorldPosition;
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var angle = difference.ToAngle();
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var adjusted = angle.Degrees + 90;
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var newAngle = Angle.FromDegrees(adjusted);
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@@ -93,7 +93,7 @@ namespace Content.Server.Pointing.EntitySystems
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UpdateAppearance(uid, component, transform);
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var toChased = component.Chasing.Transform.WorldPosition - transform.WorldPosition;
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var toChased = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing.Uid).WorldPosition - transform.WorldPosition;
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transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;
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