Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -78,7 +78,7 @@ namespace Content.Server.Pointing.EntitySystems
if (component.TurningDelay > 0)
{
var difference = component.Chasing.Transform.WorldPosition - transform.WorldPosition;
var difference = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing.Uid).WorldPosition - transform.WorldPosition;
var angle = difference.ToAngle();
var adjusted = angle.Degrees + 90;
var newAngle = Angle.FromDegrees(adjusted);
@@ -93,7 +93,7 @@ namespace Content.Server.Pointing.EntitySystems
UpdateAppearance(uid, component, transform);
var toChased = component.Chasing.Transform.WorldPosition - transform.WorldPosition;
var toChased = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(component.Chasing.Uid).WorldPosition - transform.WorldPosition;
transform.WorldPosition += toChased * frameTime * component.ChasingSpeed;