Inline Transform
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@@ -67,7 +67,7 @@ namespace Content.Server.Pointing.Components
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public void Update(float frameTime)
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{
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var movement = _speed * frameTime * (_up ? 1 : -1);
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Owner.Transform.LocalPosition += (0, movement);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).LocalPosition += (0, movement);
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_duration -= frameTime;
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_currentStep -= frameTime;
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