Inline Transform
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@@ -41,11 +41,11 @@ namespace Content.Server.Physics.Controllers
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}
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var direction = system.GetAngle(comp).ToVec();
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var ownerPos = comp.Owner.Transform.WorldPosition;
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var ownerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(comp.Owner.Uid).WorldPosition;
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foreach (var (entity, physics) in EntitySystem.Get<ConveyorSystem>().GetEntitiesToMove(comp))
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{
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var itemRelativeToConveyor = entity.Transform.WorldPosition - ownerPos;
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var itemRelativeToConveyor = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).WorldPosition - ownerPos;
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physics.LinearVelocity += Convey(direction, comp.Speed, frameTime, itemRelativeToConveyor);
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}
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}
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