Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -41,11 +41,11 @@ namespace Content.Server.Physics.Controllers
}
var direction = system.GetAngle(comp).ToVec();
var ownerPos = comp.Owner.Transform.WorldPosition;
var ownerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(comp.Owner.Uid).WorldPosition;
foreach (var (entity, physics) in EntitySystem.Get<ConveyorSystem>().GetEntitiesToMove(comp))
{
var itemRelativeToConveyor = entity.Transform.WorldPosition - ownerPos;
var itemRelativeToConveyor = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).WorldPosition - ownerPos;
physics.LinearVelocity += Convey(direction, comp.Speed, frameTime, itemRelativeToConveyor);
}
}