Inline Transform
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@@ -2,6 +2,7 @@ using System;
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using Content.Server.Movement.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Movement
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@@ -15,7 +16,7 @@ namespace Content.Server.Movement
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foreach (var stressTest in EntityManager.EntityQuery<StressTestMovementComponent>(true))
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{
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var transform = stressTest.Owner.Transform;
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var transform = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(stressTest.Owner.Uid);
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stressTest.Progress += frameTime;
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