Inline Transform
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@@ -1,4 +1,5 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Movement.Components
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@@ -15,7 +16,7 @@ namespace Content.Server.Movement.Components
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{
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base.Startup();
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Origin = Owner.Transform.WorldPosition;
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Origin = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldPosition;
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}
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}
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}
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