Inline Transform
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@@ -4,6 +4,7 @@ using Content.Shared.Administration;
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using Content.Shared.Maps;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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@@ -46,9 +47,9 @@ namespace Content.Server.Interaction
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}
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var mapManager = IoCManager.Resolve<IMapManager>();
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var playerGrid = player.AttachedEntity.Transform.GridID;
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var playerGrid = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity.Uid).GridID;
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var mapGrid = mapManager.GetGrid(playerGrid);
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var playerPosition = player.AttachedEntity.Transform.Coordinates;
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var playerPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity.Uid).Coordinates;
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var tileDefinitionManager = IoCManager.Resolve<ITileDefinitionManager>();
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for (var i = -radius; i <= radius; i++)
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