Inline Transform
This commit is contained in:
@@ -87,7 +87,7 @@ namespace Content.Server.Explosion.EntitySystems
|
||||
continue;
|
||||
}
|
||||
|
||||
var playerPos = player.AttachedEntity.Transform.WorldPosition;
|
||||
var playerPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(player.AttachedEntity.Uid).WorldPosition;
|
||||
var delta = epicenter.ToMapPos(EntityManager) - playerPos;
|
||||
|
||||
//Change if zero. Will result in a NaN later breaking camera shake if not changed
|
||||
@@ -135,7 +135,7 @@ namespace Content.Server.Explosion.EntitySystems
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!entity.Transform.Coordinates.TryDistance(EntityManager, epicenter, out var distance) ||
|
||||
if (!IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).Coordinates.TryDistance(EntityManager, epicenter, out var distance) ||
|
||||
distance > maxRange)
|
||||
{
|
||||
continue;
|
||||
|
||||
Reference in New Issue
Block a user