Inline Transform
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@@ -1,6 +1,7 @@
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using System;
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using Content.Server.Disposal.Unit.Components;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Server.Disposal.Tube.Components
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@@ -14,7 +15,7 @@ namespace Content.Server.Disposal.Tube.Components
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protected override Direction[] ConnectableDirections()
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{
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var rotation = Owner.Transform.LocalRotation;
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var rotation = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).LocalRotation;
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var opposite = new Angle(rotation.Theta + Math.PI);
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return new[] {rotation.GetDir(), opposite.GetDir()};
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