Inline Transform
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@@ -162,13 +162,13 @@ namespace Content.Server.Cargo.Components
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// TODO replace with shuttle code
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// TEMPORARY loop for spawning stuff on telepad (looks for a telepad adjacent to the console)
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IEntity? cargoTelepad = null;
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var indices = Owner.Transform.Coordinates.ToVector2i(IoCManager.Resolve<IEntityManager>(), _mapManager);
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var indices = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).Coordinates.ToVector2i(IoCManager.Resolve<IEntityManager>(), _mapManager);
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var offsets = new Vector2i[] { new Vector2i(0, 1), new Vector2i(1, 1), new Vector2i(1, 0), new Vector2i(1, -1),
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new Vector2i(0, -1), new Vector2i(-1, -1), new Vector2i(-1, 0), new Vector2i(-1, 1), };
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var adjacentEntities = new List<IEnumerable<IEntity>>(); //Probably better than IEnumerable.concat
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foreach (var offset in offsets)
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{
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adjacentEntities.Add((indices+offset).GetEntitiesInTileFast(Owner.Transform.GridID));
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adjacentEntities.Add((indices+offset).GetEntitiesInTileFast(IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).GridID));
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}
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foreach (var enumerator in adjacentEntities)
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