Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -4,6 +4,7 @@ using Content.Shared.Physics;
using Content.Shared.Spawning;
using NUnit.Framework;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Map;
using Robust.Shared.Physics;
@@ -46,7 +47,7 @@ namespace Content.IntegrationTests.Tests.Utility
{
var grid = GetMainGrid(sMapManager);
var gridEnt = sEntityManager.GetEntity(grid.GridEntityId);
var gridPos = gridEnt.Transform.WorldPosition;
var gridPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt.Uid).WorldPosition;
var entityCoordinates = GetMainEntityCoordinates(sMapManager);
// Nothing blocking it, only entity is the grid