Inline Transform
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@@ -4,6 +4,7 @@ using Content.Shared.Physics;
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using Content.Shared.Spawning;
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using NUnit.Framework;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Physics;
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@@ -46,7 +47,7 @@ namespace Content.IntegrationTests.Tests.Utility
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{
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var grid = GetMainGrid(sMapManager);
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var gridEnt = sEntityManager.GetEntity(grid.GridEntityId);
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var gridPos = gridEnt.Transform.WorldPosition;
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var gridPos = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(gridEnt.Uid).WorldPosition;
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var entityCoordinates = GetMainEntityCoordinates(sMapManager);
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// Nothing blocking it, only entity is the grid
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