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@@ -335,7 +335,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.Mobs
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{
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// drop the item, and the item actions should go away
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IoCManager.Resolve<IEntityManager>().GetComponent<HandsComponent>(serverPlayerEnt.Uid)
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.TryDropEntity(serverFlashlight, serverPlayerEnt.Transform.Coordinates, false);
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.TryDropEntity(serverFlashlight, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(serverPlayerEnt.Uid).Coordinates, false);
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Assert.That(serverActionsComponent.ItemActionStates().ContainsKey(serverFlashlight.Uid), Is.False);
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});
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