Inline Transform
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@@ -63,7 +63,7 @@ namespace Content.IntegrationTests.Tests.GameObjects.Components.ActionBlocking
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cuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
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secondCuffs = entityManager.SpawnEntity("HandcuffsDummy", coordinates);
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human.Transform.WorldPosition = otherHuman.Transform.WorldPosition;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(otherHuman.Uid).WorldPosition;
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// Test for components existing
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ref CuffableComponent? comp = ref cuffed!;
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