Inline Transform
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@@ -103,7 +103,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.False(actionBlocker.CanMove(human.Uid));
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Assert.False(actionBlocker.CanChangeDirection(human.Uid));
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Assert.False(standingState.Down(human.Uid));
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Assert.That((human.Transform.WorldPosition - chair.Transform.WorldPosition).Length, Is.LessThanOrEqualTo(buckle.BuckleOffset.Length));
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Assert.That((IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition - IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(chair.Uid).WorldPosition).Length, Is.LessThanOrEqualTo(buckle.BuckleOffset.Length));
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// Side effects of buckling for the strap
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Assert.That(strap.BuckledEntities, Does.Contain(human));
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@@ -171,7 +171,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.False(buckle.Buckled);
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// Move away from the chair
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human.Transform.WorldPosition += (1000, 1000);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition += (1000, 1000);
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// Out of range
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Assert.False(buckle.TryBuckle(human, chair));
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@@ -179,7 +179,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.False(buckle.ToggleBuckle(human, chair));
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// Move near the chair
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human.Transform.WorldPosition = chair.Transform.WorldPosition + (0.5f, 0);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(chair.Uid).WorldPosition + (0.5f, 0);
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// In range
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Assert.True(buckle.TryBuckle(human, chair));
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@@ -200,7 +200,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.True(buckle.TryBuckle(human, chair));
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// Move away from the chair
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human.Transform.WorldPosition += (1, 0);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition += (1, 0);
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});
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await server.WaitRunTicks(1);
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@@ -333,7 +333,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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Assert.True(buckle.Buckled);
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// Move the buckled entity away
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human.Transform.WorldPosition += (100, 0);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition += (100, 0);
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});
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await WaitUntil(server, () => !buckle.Buckled, 10);
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@@ -343,7 +343,7 @@ namespace Content.IntegrationTests.Tests.Buckle
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await server.WaitAssertion(() =>
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{
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// Move the now unbuckled entity back onto the chair
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human.Transform.WorldPosition -= (100, 0);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(human.Uid).WorldPosition -= (100, 0);
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// Buckle
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Assert.True(buckle.TryBuckle(human, chair));
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