Inline Transform
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@@ -31,7 +31,7 @@ namespace Content.Client.Weapons.Melee.Components
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_sprite?.AddLayer(new RSI.StateId(prototype.State));
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_baseAngle = baseAngle;
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if(followAttacker)
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Owner.Transform.AttachParent(attacker);
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).AttachParent(attacker);
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}
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internal void Update(float frameTime)
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@@ -55,12 +55,12 @@ namespace Content.Client.Weapons.Melee.Components
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{
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case WeaponArcType.Slash:
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var angle = Angle.FromDegrees(_meleeWeaponAnimation.Width)/2;
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Owner.Transform.WorldRotation =
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldRotation =
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_baseAngle + Angle.Lerp(-angle, angle, (float) (_timer / _meleeWeaponAnimation.Length.TotalSeconds));
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break;
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case WeaponArcType.Poke:
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Owner.Transform.WorldRotation = _baseAngle;
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner.Uid).WorldRotation = _baseAngle;
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if (_sprite != null)
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{
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