Inline Transform

This commit is contained in:
Vera Aguilera Puerto
2021-12-03 14:20:34 +01:00
parent 69b270017b
commit a5b57c8e10
283 changed files with 742 additions and 709 deletions

View File

@@ -135,7 +135,7 @@ namespace Content.Client.ContextMenu.UI
var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
var message = new FullInputCmdMessage(_gameTiming.CurTick, _gameTiming.TickFraction, funcId,
BoundKeyState.Down, entity.Transform.Coordinates, args.PointerLocation, entity.Uid);
BoundKeyState.Down, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(entity.Uid).Coordinates, args.PointerLocation, entity.Uid);
var session = _playerManager.LocalPlayer?.Session;
if (session != null)
@@ -190,7 +190,7 @@ namespace Content.Client.ContextMenu.UI
}
/// <summary>
/// Add menu elements for a list of grouped entities;
/// Add menu elements for a list of grouped entities;
/// </summary>
/// <param name="entityGroups"> A list of entity groups. Entities are grouped together based on prototype.</param>
private void AddToUI(List<List<IEntity>> entityGroups)
@@ -220,7 +220,7 @@ namespace Content.Client.ContextMenu.UI
AddElement(RootMenu, element);
Elements.TryAdd(group[0], element);
}
}
/// <summary>