Add rejuvenate command (#380)
* Add rejuvenate command Takes one or more entity uids as input. Attempts to find a DamageableComponent on that mob and heal all damage on it. * Add rejuvenate to right click menu * Update engine submodule * Make suggested changes - Remove redundant error checks in rejuvenate console command, add in relevant ones along with shell messages so the user knows what's going on. - Remove localization of group check on rejuvenate verb, since the translated version wouldn't be in groups.yml this would've broken the verb in other locales. - Have the rejuvenate verb attempt to heal the user by default if no arguments were provided to it. * More localization + help message formatting improvement * Add more suggested changes
This commit is contained in:
committed by
Pieter-Jan Briers
parent
d6e378c3bf
commit
a5b19b10e0
@@ -1,11 +1,17 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Content.Server.Interfaces;
|
||||
using Content.Server.Interfaces.GameObjects;
|
||||
using Content.Shared.GameObjects;
|
||||
using Robust.Server.Interfaces.GameObjects;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using Robust.Server.Console;
|
||||
|
||||
namespace Content.Server.GameObjects
|
||||
{
|
||||
@@ -105,6 +111,18 @@ namespace Content.Server.GameObjects
|
||||
TakeDamage(damageType, -amount);
|
||||
}
|
||||
|
||||
public void HealAllDamage()
|
||||
{
|
||||
var values = Enum.GetValues(typeof(DamageType)).Cast<DamageType>();
|
||||
foreach (var damageType in values)
|
||||
{
|
||||
if (CurrentDamage.ContainsKey(damageType) && damageType != DamageType.Total)
|
||||
{
|
||||
TakeHealing(damageType, CurrentDamage[damageType]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateForDamageType(DamageType damageType, int oldValue)
|
||||
{
|
||||
int change = _currentDamage[damageType] - oldValue;
|
||||
@@ -169,6 +187,38 @@ namespace Content.Server.GameObjects
|
||||
Thresholds.Add(damageType, new List<DamageThreshold>());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Completely removes all damage from the DamageableComponent (heals the mob).
|
||||
/// </summary>
|
||||
[Verb]
|
||||
private sealed class RejuvenateVerb : Verb<DamageableComponent>
|
||||
{
|
||||
protected override string GetText(IEntity user, DamageableComponent component) => "Rejuvenate";
|
||||
|
||||
protected override VerbVisibility GetVisibility(IEntity user, DamageableComponent component)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
|
||||
if (user.TryGetComponent<IActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
|
||||
return VerbVisibility.Visible;
|
||||
}
|
||||
return VerbVisibility.Invisible;
|
||||
}
|
||||
|
||||
protected override void Activate(IEntity user, DamageableComponent component)
|
||||
{
|
||||
var groupController = IoCManager.Resolve<IConGroupController>();
|
||||
if (user.TryGetComponent<IActorComponent>(out var player))
|
||||
{
|
||||
if (groupController.CanCommand(player.playerSession, "rejuvenate"))
|
||||
component.HealAllDamage();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user