Add rejuvenate command (#380)

* Add rejuvenate command

Takes one or more entity uids as input. Attempts to find a DamageableComponent on that mob and heal all damage on it.

* Add rejuvenate to right click menu

* Update engine submodule

* Make suggested changes

- Remove redundant error checks in rejuvenate console command, add in relevant ones along with shell messages so the user knows what's going on.
- Remove localization of group check on rejuvenate verb, since the translated version wouldn't be in groups.yml this would've broken the verb in other locales.
- Have the rejuvenate verb attempt to heal the user by default if no arguments were provided to it.

* More localization + help message formatting improvement

* Add more suggested changes
This commit is contained in:
moneyl
2019-10-13 09:30:44 -04:00
committed by Pieter-Jan Briers
parent d6e378c3bf
commit a5b19b10e0
3 changed files with 119 additions and 0 deletions

View File

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using Content.Server.GameObjects;
using Robust.Server.Interfaces.Console;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
namespace Content.Server.Administration
{
class Rejuvenate : IClientCommand
{
public string Command => "rejuvenate";
public string Description
{
get
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
return localizationManager.GetString("Fully heals a mob.");
}
}
public string Help
{
get
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
return localizationManager.GetString("Usage: rejuvenate <mobUid_1> <mobUid_2> ... <mobUid_n>\nAttempts to heal the user's mob if no arguments are provided.");
}
}
public void Execute(IConsoleShell shell, IPlayerSession player, string[] args)
{
var localizationManager = IoCManager.Resolve<ILocalizationManager>();
if (args.Length < 1 && player != null) //Try to heal the users mob if applicable
{
shell.SendText(player, localizationManager.GetString("Healing the user's mob since no arguments were provided."));
if (player.AttachedEntity == null)
{
shell.SendText(player, localizationManager.GetString("There's no entity attached to the user."));
return;
}
if (!player.AttachedEntity.TryGetComponent(out DamageableComponent damage))
{
shell.SendText(player, localizationManager.GetString("The user's entity does not have a DamageableComponent."));
return;
}
damage.HealAllDamage();
return;
}
var entityManager = IoCManager.Resolve<IEntityManager>();
foreach (var arg in args)
{
if(!EntityUid.TryParse(arg, out var uid) || !entityManager.TryGetEntity(uid, out var entity))
{
shell.SendText(player, localizationManager.GetString("Could not find entity {0}", arg));
continue;
}
if (!entity.TryGetComponent(out DamageableComponent damage))
{
shell.SendText(player, localizationManager.GetString("Entity {0} does not have a DamageableComponent.", arg));
continue;
}
damage.HealAllDamage();
}
}
}
}