Enable nullability in Content.Server (#3685)
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.GameTicking;
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using Robust.Shared.GameObjects;
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using Robust.Shared.ViewVariables;
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@@ -11,7 +12,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[ViewVariables] private readonly Dictionary<string, WireLayout> _layouts =
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new();
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public bool TryGetLayout(string id, out WireLayout layout)
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public bool TryGetLayout(string id, [NotNullWhen(true)] out WireLayout? layout)
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{
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return _layouts.TryGetValue(id, out layout);
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}
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