Enable nullability in Content.Server (#3685)
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@@ -2,7 +2,6 @@
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.EntitySystems.Click;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Server.Player;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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@@ -34,7 +33,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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var oldParentEntity = message.Container.Owner;
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if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
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if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
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{
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storageComp.HandleEntityMaybeRemoved(message);
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}
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@@ -44,7 +43,7 @@ namespace Content.Server.GameObjects.EntitySystems
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{
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var oldParentEntity = message.Container.Owner;
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if (oldParentEntity.TryGetComponent(out ServerStorageComponent storageComp))
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if (oldParentEntity.TryGetComponent(out ServerStorageComponent? storageComp))
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{
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storageComp.HandleEntityMaybeInserted(message);
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}
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