Enable nullability in Content.Server (#3685)
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@@ -11,7 +11,14 @@ namespace Content.Server.GameObjects.EntitySystems.StationEvents
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{
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private const string RadiationPrototype = "RadiationPulse";
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public IEntity RadiationPulse(EntityCoordinates coordinates, float range, int dps, bool decay = true, float minPulseLifespan = 0.8f, float maxPulseLifespan = 2.5f, string sound = null)
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public IEntity RadiationPulse(
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EntityCoordinates coordinates,
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float range,
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int dps,
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bool decay = true,
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float minPulseLifespan = 0.8f,
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float maxPulseLifespan = 2.5f,
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string? sound = null)
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{
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var radiationEntity = EntityManager.SpawnEntity(RadiationPrototype, coordinates);
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var radiation = radiationEntity.GetComponent<RadiationPulseComponent>();
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