Enable nullability in Content.Server (#3685)
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@@ -3,7 +3,6 @@ using System.Threading;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.GameTicking;
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using Robust.Server.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -33,16 +32,16 @@ namespace Content.Server.GameObjects.EntitySystems
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public TimeSpan CallCooldown { get; } = TimeSpan.FromSeconds(30);
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public delegate void RoundEndCountdownStarted();
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public event RoundEndCountdownStarted OnRoundEndCountdownStarted;
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public event RoundEndCountdownStarted? OnRoundEndCountdownStarted;
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public delegate void RoundEndCountdownCancelled();
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public event RoundEndCountdownCancelled OnRoundEndCountdownCancelled;
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public event RoundEndCountdownCancelled? OnRoundEndCountdownCancelled;
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public delegate void RoundEndCountdownFinished();
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public event RoundEndCountdownFinished OnRoundEndCountdownFinished;
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public event RoundEndCountdownFinished? OnRoundEndCountdownFinished;
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public delegate void CallCooldownEnded();
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public event CallCooldownEnded OnCallCooldownEnded;
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public event CallCooldownEnded? OnCallCooldownEnded;
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void IResettingEntitySystem.Reset()
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{
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