Enable nullability in Content.Server (#3685)
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@@ -1,6 +1,6 @@
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using Content.Server.Interfaces;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Server.Interfaces;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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@@ -9,14 +9,7 @@ namespace Content.Server.GameObjects.EntitySystems
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[UsedImplicitly]
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public class RadioSystem : EntitySystem
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{
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private List<string> _messages;
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public override void Initialize()
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{
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base.Initialize();
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_messages = new List<string>();
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}
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private readonly List<string> _messages = new();
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public void SpreadMessage(IRadio source, IEntity speaker, string message, int channel)
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{
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