Enable nullability in Content.Server (#3685)

This commit is contained in:
DrSmugleaf
2021-03-16 15:50:20 +01:00
committed by GitHub
parent 90fec0ed24
commit a5ade526b7
306 changed files with 1616 additions and 1441 deletions

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@@ -36,10 +36,10 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
// Given there's different collision layers stored for each node in the graph it's probably not worth it to cache this
// Also this will help with corner-cutting
PathfindingNode northNeighbor = null;
PathfindingNode southNeighbor = null;
PathfindingNode eastNeighbor = null;
PathfindingNode westNeighbor = null;
PathfindingNode? northNeighbor = null;
PathfindingNode? southNeighbor = null;
PathfindingNode? eastNeighbor = null;
PathfindingNode? westNeighbor = null;
foreach (var neighbor in currentNode.GetNeighbors())
{
if (neighbor.TileRef.X == currentNode.TileRef.X &&