Enable nullability in Content.Server (#3685)
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@@ -177,12 +177,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
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return _nodes[chunkX, chunkY];
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}
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private void CreateNode(TileRef tile, PathfindingChunk parent = null)
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private void CreateNode(TileRef tile, PathfindingChunk? parent = null)
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{
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if (parent == null)
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{
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parent = this;
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}
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parent ??= this;
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var node = new PathfindingNode(parent, tile);
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var offsetX = tile.X - Indices.X;
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