Enable nullability in Content.Server (#3685)
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@@ -123,7 +123,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding.Accessible
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}
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// HashSet wasn't working correctly so uhh we got this.
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public bool Equals(PathfindingRegion other)
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public bool Equals(PathfindingRegion? other)
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{
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if (other == null) return false;
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if (ReferenceEquals(this, other)) return true;
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